The reason this happened is that while Sinofsky had the maniacal power and force of will of a Steve Jobs, he lacked Jobs' best gift: An innate understanding of good design. Windows 8 is not well-designed. It's a mess. But Windows 8 is a bigger problem than that. Windows 8 is a disaster in every sense of the word.
This is not open to debate, is not part of some cute imaginary world where everyone's opinion is equally valid or whatever. Windows 8 is a disaster. Period.
Paul Thurrott shares some of his inside information, and it's pretty damning. According to him, Sinofsky's team - even up to his major supporter, Steve Ballmer - were removed from the company after it became clear just much of a disaster Windows 8 was.
I agree with his conclusion: razor-sharp focus on productivity, Windows' number one use. The desktop side of Windows 8.x is pretty good as it is, and has been progressively getting better with every update. I would go one step further than Thurrott. Windows 9 (desktops/laptops) and Windows Metro (tablets/smartphones). These two can still be one product (e.g., connect a keyboard/mouse/monitor to your x86 smartphone and it opens the desktop), but they should be entirely separate environments.
Speaking with Wired editor David Rowan at an event launching the magazine's March issue, Tim Berners-Lee said that although part of this is about keeping an eye on for-profit internet monopolies such as search engines and social networks, the greatest danger is the emergence of a balkanised web.
"I want a web that's open, works internationally, works as well as possible and is not nation-based," Berners-Lee told the audience, which included Martha Lane Fox, Jake Davis (AKA Topiary) and Lily Cole. He suggested one example to the contrary: "What I don't want is a web where the Brazilian government has every social network's data stored on servers on Brazilian soil. That would make it so difficult to set one up."
A government never gives up a power it already has. The control it currently has over the web will not be relinquished.
The ReactOS Project is pleased to announce the release of version 0.3.16. A little under a year has passed since the previous release and a significant amount of progress has been made. Some of the most significant include completion of the CSRSS rewrite and the first stages of a shell32 rewrite. 0.3.16 is in many ways a prelude to several new features that will provide a noticeable enhancement to user visible functionality. A preview can be seen in the form of theme support, which while disabled by default can be turned on to demonstrate the Lautus theme developed by community member Maciej Janiszewki. Another user visible change is a new network card driver for the RTL8139, allowing ReactOS to support newer versions of QEMU out of the box.
It's certainly been a while. Very good news.
The webOS Enyo team has released Moonstone (UI) and Spotlight (user interaction) libraries as part of a new webOS TV SDK>, powering the next generation of LG Smart TV. There is also a new version of Enyo coming (2.4).
While Moonstone and Spotlight are certainly highlights of Enyo 2.4, you may be just as interested in the robust new data-layer support you’ll find in this release. Enyo 2.4 has support for observers, one- and two-way bindings, computed properties, models and collections, and a set of new data-aware UI controls.
Jonathan Mahler, on 'long-form' articles:
What's behind this revival? Nostalgia, partly, for what only recently had seemed to be a dying art. And technology: High-resolution screens make it much more pleasant to read a long piece online than it was even a few years ago. Also the simple and honorable intention to preserve a particular kind of story, one that's much different from even a long newspaper feature, with scenes and characters and a narrative arc.
Up until the moment I read this article, I had no idea there was a specific term for long(er) articles, let alone that some consider it a genre. I realised that virtually all of my reviews are apparently "long-form"; the Jolla review, for instance, was 9000 words long. I've done much crazier than that, though - the Palm article was 22000 words long.
However, in both of these cases, I never intended for the articles to become that long, or in fact, to achieve any specific length. When I start out, I just have a number of things that I want to discuss, and I won't stop writing until all of those things are in the article. I will make a distinction between things that get lots of attention (say, the gestures in Sailfish) and things that get a passing mention (e.g., the backplate), usually based on some sort of combination between what I personally find interesting and what you, the readers, might find interesting. Since the gestures in Sailfish are at the core of the user experience, it gets a lot of attention; because the backplate and its hardware potential offers little to no benefit right now, it gets a passing mention.
I also like to pick some sort of overarching red thread, like the whole The Last Resort thing in the Jolla/Sailfish review, to tie everything together and frame the article. This can be a dangerous thing, since it's usually very personal and can easily be misinterpreted as pretentious or have other unwelcome side-effects. Originally, I framed the Jolla/Sailfish article using Manifest Destiny, but I quickly realised that its pitch-black consequences were unacceptable in a mere technology article.
Combine these things, and the article is done. Whether the resulting article turns out to be 2000 words or 10000 words is irrelevant to me; if it contains everything I want to convey, it's done. If it leaves things out just to be short and more digestible, it's a bad article. If it contains useless, irrelevant crap just to pad the word count, it's a bad article. Years ago, when both my best friend and I were writing our master's theses, we ended up with very, very different word counts - mine was 27000, hers was a mere 8000. Both contained all the required information; nothing more and nothing less. Both were graded positively. Word count is a measure of nothing.
By now, some of you might be wondering why the sales pitch for the Palm article did contain the word count - which seems to contradict the above. My reasoning there was simple: we were selling the Palm article. I figured that since I was asking people to pay money for an article that was freely available on that very same page, I should at least give them information about what they were spending their money on.
Long articles like the ones mentioned above are not for everyone. In fact, their potential audience is much, much smaller than, say, a three paragraph jab at software patents. While those jabs are fun - sort of - it's these long articles that are by far the most fulfilling to write. The Palm article alone took months and months of work - research, making notes, educating myself about low-level stuff, devising a structure, setting a tone, organising the six hundred different subjects I wanted to cover, the actual writing process, revising it all, while also doing my regular job, and so on - but it is by far the most rewarding experience I've ever had for OSNews.
I'll never forget getting emails from former Palm executives and engineers - big names - congratulating me on a job well done.
Writing articles like that is not easy, with my biggest enemy being a lack of time because OSNews is a hobby, not a full-time job (I wish it was!). A few weeks after publishing the Palm article, I started work on a similar article about Psion and Symbian, but due to work and personal life (which was rather tumultuous in 2013) sucking up a lot of time last year, I never found the time to continue work on it. With things having settled down since December, I'm making plans to dust off the Psion and Symbian material, possibly take a few weeks off work, and finish it.
That article could end up being 8000 words, or 50000 words. I don't know. The goal is not be long, but to be comprehensive, and this is my inherent problem with the term "long-form". This term puts the focus on length instead of content, which absolutely baffles me. A good article is not defined by its length - or lack thereof - but by its content.
Satya Nadella needs to find Microsoft's new "a computer on every desk and in every home running Microsoft software". Here's my stab at it: Microsoft services, sending data to and from every networked device in the world.
The next ubiquity isn't running on every device, it's talking to every device.
As Satya Nadella becomes the third CEO of Microsoft, he brings a relentless drive for innovation and a spirit of collaboration to his new role. He joined Microsoft 22 years ago because he saw how clearly Microsoft empowers people to do magical things and ultimately make the world a better place. Many companies, he says, "aspire to change the world. But very few have all the elements required: talent, resources and perseverance. Microsoft has proven that it has all three in abundance."
Say what you will - I won't say anything, I know nothing about this stuff - but I love this webpage introducing the new CEO. Very well done.
A few days ago I inadvertently caused a bit of a fuss. In writing about GOG's Time Machine sale, I expressed my two minds about the joy of older games being rescued from obscurity, and my desire that they be in the public domain. This led to some really superb discussion about the subject in the comments below, and indeed to a major developer on Twitter to call for me to be fired.
Fascinating article on Rock Paper Shotgun from John Walker on why he thinks software copyright (and possibly other kinds too) should come with a much shorter shelf life. Although ostensibly about videogames, much of it could be said to apply to recent events in mobile OS development too.
I don't like writing negative articles that don't include a solution to the problem, but in this case, there is no solution. The state of in-app purchases has now reached a level where we have completely lost it. Not only has the gaming industry shot itself in the foot, hacked off their other foot, and lost both its arms ... but it's still engaging in a strategy that will only damage it further.
Why are these gaming studios so intent of killing themselves?
Because massive application stores created a race to the bottom - as well as a huge pile of crap to wade through. Ten to twenty years from now, we won't look back favourably upon the App Store or Google Play.
Every game that is featured on this site is either completely free with no advertising, has a one time up front cost or one time IAP to unlock the full content ad free. All screenshots are from a Nexus 7 2013, full sized and un-cropped.
For your game to be considered please make sure the game is aesthetically pleasing and controls well on a touchscreen (no ports that were originally designed to be played with controllers). Games must also support proper full screen scaling (no letterboxing) and HD graphics for tablets.
With mobile gaming torn to shreds by scummy in-application purchasing, this is a great initiative.
In my review of Jolla and Sailfish, one of my biggest issues was the rather lacklustre browser, which didn't support landscape mode. Yesterday, Jolla released the January update for their operating system, version 184.108.40.206, which includes many small new features, bug fixes, and performance improvements, but most of all, it has vastly improved landscape support.
Half of the screen no longer turns blank when opening the keyboard in landscape mode, and support for it has been added to the default browser - which suddenly becomes a whole lot more useful, since browsing the web without landscape mode was a major pain in the butt. Jolla has also implemented full gesture support in landscape mode; before this update, gestures would not rotate with the screen orientation, but now they do.
The update contains a lot more improvements, and as promised, it was delivered in January. In addition, The New York Times has an article about Jolla as well. Not a lot of new information for those of us keeping up with all this stuff, but it's interesting to see major news outlets talking about Jolla.
BlackBerry OS 10.2.1 has been released. The biggest new feature is much better support for Android applications - you no longer have to convert APK files into BAR files, and can install them as-is. BlackBerry details the other, smaller improvements as well.I still have yet to see any BlackBerry 10 device, which makes me sad - I'd love to see what it's all about.
Microsoft is once again planning to alter the way its Start Screen works in Windows 8.1 Update 1. While the software giant originally released Windows 8.1 last year with an option to bypass the "Metro" interface at boot, sources familiar with Microsoft's plans have revealed to The Verge that the upcoming "Update 1" for Windows 8.1 will enable this by default. Like many other changes in Update 1, we’re told the reason for the reversal is to improve the OS for keyboard and mouse users.
Wow, a touch interface does not work with a mouse and keyboard. Who saw that coming.
I expect photos of many people eating crow.
Late 2013, their work culminated in Sailfish, running on their own smartphone, the Jolla. In a way, this device and its software has been in the making since 2004-2005, and considering the rocky roads and many challenges these people had to overcome between then and now, the phone sometimes seems to radiate defiance and determination.
In early January, while the rest of the consumer technology world at CES marveled at the sheer size of Samsung's upcoming Galaxy tablet, Google execs were dismayed by what they saw on the screen of the massive 12.1-inch slate - a fancy new user interface called Magazine UX.
Multiple sources familiar with the companies' thinking say the two technology giants began hammering out a series of broad agreements at CES that would bring Samsung's view of Android in line with Google's own. The results of the talks, which have only just begun dribbling out to the public, also underscore the extent to which Google is exerting more of its influence to control its destiny in the Android open source world.
Dilemma. I don't like Google exerting control in this manner, but, on the other hand, anything that - for the love of god - makes Samsung stop building its own software for phones is a good thing. Tough call. Then again, this deal may also simply be another aspect of the big patent deal, indicating that this deal is about much more than patents alone.
In any case, the recent renewed collaboration between Google and Samsung seems to indicate that Samsung has little to no intention to move away from Android, and with Samsung still shipping exactly zero Tizen devices, I have little hope we'll ever see that platform jump front and centre.
Google is selling Motorola Mobility to Lenovo, giving the Chinese smartphone manufacturer a major presence in the US market. Lenovo will buy Motorola for $2.91 billion in a mixture of cash and stock. Google will retain ownership of the vast majority of Motorola's patents, while 2,000 patents and a license on the remaining patents will go to Lenovo. Lenovo will pay Google $660 million in cash, $750 million in stock, with the remaining $1.5 billion paid out over the next three years.
Microsoft has joined the Open Compute Project, a consortium that Facebook created to share the designs of servers and other equipment that power the internet's largest data centers.
Like other internet giants, Microsoft designs its own servers to be more efficient than standard boxes sold by the likes of HP and Dell. While Google has mostly kept its designs secret, Facebook has made its server and rack specifications public and has urged others to do the same. In theory, companies can swap best practices, and any vendor can sell servers identical to the ones that power Facebook's data centers.
Microsoft joining Open Compute boosts the chances that the project might have some impact on the server industry.
Today, the Court of Appeals of The Hague rendered its judgment in the appeal of internet service providers XS4ALL and Ziggo against anti-piracy organization BREIN. In first instance, the District Court allowed Brein's claims: an IP-block and DNS-block. Purpose of the block was to prevent the subscribers of the providers to access The Pirate Bay-website.
The Court of Appeals overturned the ruling, since the providers could show that the block had not been effective since the first ruling. In applying the case law from the European Court of Justice (ECJ), the Court of Appeal held that an access provider is not under an obligation to take measures that are disproportional and/or ineffective.
A win for us Dutch people, and hopefully, a ruling possible cases in other European countries can cite.
Smartphone users in South Korea will soon be able to have the option of deleting unnecessary pre-installed bloatware, thanks to new industry guidelines commencing in April.
"The move aims to rectify an abnormal practice that causes inconvenience to smartphone users and causes unfair competition among industry players," said the Ministry of Science, ICT and Future Planning, in a press release.
New regulations that fly directly in the face of the biggest player in mobile - Samsung. Odd, since we were told that Samsung owns the South-Korean government.
I do wonder where the line is drawn, though. Will South-Koreans also be able to delete Newsstand and Weather from iOS, or the Calculator from Android?
Ingrid Lunden explains the significance of the deal (I dislike her headline though, since it falsely implies Google and Samsung were at legal odds):
First, the deal will bolster both Samsung and Google's patent positions against patent infringement allegations and subsequent litigation from competitors, and specifically Apple, which has been involved in acrimonious, multinational patent battles worth billions of dollars against Samsung for years now, over Samsung's Android-powered range of Galaxy smartphones and tablets.
Second, it is a sign of how Google continues to put the patents it gained from its $12.5 billion Motorola acquisition to good use across the Android ecosystem. The ecosystem part is key here. I personally wouldn’t be surprised to see deals like this one appear with other OEMs.