Linked by Eugenia Loli on Tue 10th Jan 2006 04:18 UTC
Original OSNews Interviews A powerful 2D animation product, Synfig, was open sourced recently under the GPL after the company behind it failed in the market place. The application is still actively maintained by its original author, Robert B. Quattlebaum, which we interview today about.
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OpenGL acceleration
by Skavenger on Tue 10th Jan 2006 06:36 UTC
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Synfig is very powerful ! I would like to see this kind of applications built on top of hardware rendering engines (Cairo-glitz or Amanith).

Reply Score: 1

RE: OpenGL acceleration
by ChiliJ on Tue 10th Jan 2006 07:55 UTC in reply to "OpenGL acceleration"
ChiliJ Member since:

Just curious, isn't OpenGL for 3D only?

I hope this project matures quickly. Wish all the best.

Reply Score: 1

RE[2]: OpenGL acceleration
by Skavenger on Tue 10th Jan 2006 08:15 UTC in reply to "RE: OpenGL acceleration"
Skavenger Member since:

With some tricks it could be used also for 2D stuff. Take a look to to see what i mean.

Reply Score: 2

RE[2]: OpenGL acceleration
by rayiner on Tue 10th Jan 2006 08:23 UTC in reply to "RE: OpenGL acceleration"
rayiner Member since:

OpenGL is a useful API for anything that can be reduced to triangles or quads. With vertex and pixel shaders, OpenGL becomes *very* useful for 2D.

Reply Score: 3

The philosophy of free software ...
by Rehdon on Tue 10th Jan 2006 17:15 UTC
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... in one short sentence:

Ultimately I'd rather everyone be able to use Synfig than no one, so I decided to go ahead and release it to the world.

Thanks, Mr. Quattlebaum.


Reply Score: 1

Looks really nice
by rain on Tue 10th Jan 2006 17:38 UTC
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The tweening looks far worse than when it's made manually, it shows that it's morphed between shapes and not drawn. HOWEVER, this would be very useful for low budget productions such as tv shows, commersials etc. and I guess that was the target from the start. Not having to hire an asian studio to do the job and instead do it inhouse would be valuable. This will also be useful for single artists making short movies.

But for more expressionate and "artsy" productions I would pass on this one. I can't imagine a movie like "The Triplets of Belleville" being made with this technique, it would ruin the movie.
I for one prefer the older animations where you actually see the different pen strokes of each frame. It makes it looks much more alive and personal. Those movies costs a lot to make though.

This seems like a very valuable tool and I'd like to thank Robert B. Quattlebaum for opening it up instead of taking it with him in the grave.
I'm sad that his business didn't work, I've been there too. But it's better to leave before you go down with it.

Thanks again!

Reply Score: 1

file format support
by Dark_Knight on Tue 10th Jan 2006 20:34 UTC
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What file format support does Synfig Studio offer?

Reply Score: 1

for rain
by jarrwlee on Wed 11th Jan 2006 06:11 UTC
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rain: With Synfig, it all depends on how many keyframes you feel like adding. The more you do by hand, the less it'll look like computer morphing filled in. No, the project is not perfect (for me, it's obscenely difficult to use), but as with all things it depends on how much time and man power you're willing to devote to something.

Dark_Knight: The projects are .sif files, which are XML based and are Synfig specific. Since they're XML, you can even open them in a text editor. As for what image formats and video formats it supports, I'm not sure, but I know for a fact that it's on the Synfig site at

Edited 2006-01-11 06:11

Reply Score: 1