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I was excited to see the title of the news. But then completly disappointed with the article.
They don't even access the control points of the text in order to do some elaborate effects.
If you want to know see some real text effects using programming you might want to have a look at:
http://www.caligraft.com
It's in Java using Processing and all source codes are available under GPL.
RE[2]: "Text Effects" really??
Sarcasm is where an individual makes a statement that is known to be wrong to ridicule the object of the sarcasm.
e.g.
John has just let in a goal during a game of Soccer/Hockey/Your sport. His team mate Jim shouts at him "Nice save John. You the best goalie in the world, aren't you." Jim is being sarcastic towards John.
Forgive me, but within the context of the thread, how was your statement sarcasm? I might be misreading you. So, you believe .Net is better than Java? That would be more like it.
You might want to redefine your definition of sarcasm:
from the wiki:
Sarcasm is sneering, jesting, or mocking a person, situation or thing. It is often used in a humorous or ironic manner and is expressed through vocal intonations such as over-emphasizing the actual statement or particular words.
That's exactly what I did (well, without the over-emphasizing, but it shouldn't be to obvious.
I'm not going to say anything about one beeing better that the other. That's useless and was not my point at all.
...there would be no need to convert font glyphs to raster images. Antialiasing would be for free. Text effects would be for free and very easy to achieve. Screen magnification would be much faster and without the pixel artifacts problems. The displays/windows would be resolution-independent. UI effects would be much faster. Memory consumption would be much lower, because no font rasters would need to be kept. Z-depth would be handled automatically by the 3d card and screen regions would not be needed (must faster UI update).
With so much powerful graphics cards these days, it only makes sense to have vector displays and then use bitmaps only when it is needed.




