Linked by Thom Holwerda on Mon 10th Jul 2006 17:00 UTC, submitted by muratmat
Graphics, User Interfaces AmanithVG is an implementation of OpenVG, the new application programming interface (API) for hardware accelerated 2D vector and raster graphics, created by the Khronos group. Differently from any other OpenVG implementation, AmanithVG is entirely built on top of OpenGL (from 1.1 to 2.0, using extensions where available) and OpenGL|ES (1.1 and 2.0) APIs. You can watch the AmanithVG video at YouTube.
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Similar to glitz
by Wes Felter on Mon 10th Jul 2006 18:15 UTC
Wes Felter
Member since:
2005-11-15

I wonder how Amanith's performance compares to glitz.

Reply Score: 1

Very nice.
by Shaman on Mon 10th Jul 2006 19:03 UTC
Shaman
Member since:
2005-11-15

Looks like a great addition to the technology choices for the web and other desktop display uses, provided they keep it open, accessable and cross-platform.

Reply Score: 1

Not so impressive
by stippi on Mon 10th Jul 2006 19:33 UTC
stippi
Member since:
2006-01-19

I don't mean to discourage the work done by the Amanith folks. But by the looks of this video, it seems that the software rendering in Anti-Grain Geometry works faster. From hardware accelerated rendering, I would have expected something really smooth.

-stippi

Reply Score: 2

RE: Not so impressive
by mmebane on Mon 10th Jul 2006 19:50 UTC in reply to "Not so impressive"
mmebane Member since:
2005-07-06

It might just be the screen capture software.

What is the license? I know Amanith, which I presume this is based on, is QPL instead of GPL. I don't want to sign up for this page just to see what the license is.

Edited 2006-07-10 19:53

Reply Score: 1

RE[2]: Not so impressive
by sect2k on Mon 10th Jul 2006 20:03 UTC in reply to "RE: Not so impressive"
sect2k Member since:
2006-01-17

Don't know about the license, but this is from their homepage:

AmanithVG™ is a commercial implementation of OpenVG...

I would imagine it's not OSS.

Reply Score: 4

RE[3]: Not so impressive
by mmebane on Mon 10th Jul 2006 22:26 UTC in reply to "RE[2]: Not so impressive"
mmebane Member since:
2005-07-06

Oh, I missed that. ;)

Reply Score: 1

RE[3]: Not so impressive
by stippi on Mon 10th Jul 2006 20:16 UTC in reply to "RE: Not so impressive"
stippi Member since:
2006-01-19

I don't think it is the screen capture software since the mouse cursor refreshes faster. And you can see dirty window content when the window is resized before the content finally scales along.

Reply Score: 1

RE[4]: Not so impressive
by bytecoder on Mon 10th Jul 2006 20:26 UTC in reply to "RE[3]: Not so impressive"
bytecoder Member since:
2005-11-27

Yeah, I noticed that, too.

Reply Score: 1

RE: Not so impressive
by muratmat on Mon 10th Jul 2006 22:15 UTC in reply to "Not so impressive"
muratmat Member since:
2005-08-04

It's only a matter of capture program. As you can see (maybe not so clear) in the windows title are displyed FPS, that are a lot higher than software counterpart.
We have examples linked to other sw commercial implementations and, as written in the site, the speed factor is 10+, of course in advantage for AmanithVG ;)

Reply Score: 2

AmanithVG Performances
by Skavenger on Tue 11th Jul 2006 12:08 UTC
Skavenger
Member since:
2006-01-10

On my pIV 2.8 - GeForceFX 5900 :

Tiger example at 800x600 (8x FSAA) => 160 FPS
Tiger example at 1280x1024 (8x FSAA) => 85 FPS
Clock example at 512x512 (8x FSAA) => 80 FPS
Clock example at 1280x1024 (8x FSAA) => 10 FPS
Flowers example at 512x512 (4x FSAA) => 210 FPS
Flowers example at 1280x1024 (4x FSAA) => 135 FPS

Same examples on the same hardware linked with an OpenVG software implementation run at 10% of this speed.

Reply Score: 2

hmm...
by chrish on Tue 11th Jul 2006 13:44 UTC
chrish
Member since:
2005-07-14

That clock demo wasn't exactly mind-blowing; I was really disappointed to see the lag and the lack of "live" window updating.

- chrish

Reply Score: 1