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Another scores for Novell! Keep the goodies coming...and its nice to see Real putting the results into Helix, which means it will be available for general comsumption...this will be a great additional, especially if it can keep up with streaming media formats from MS.
And if they indeed bring their music store over to the linux platform, that could be a very significant boost for the platform. I'm assuming they mean full support for Rhapsody in linux...+AAC maybe? Real could become a very integral part in the OSS community with that kind of move.
Edited 2006-08-15 23:35
This is really a great developement.
Linux distros often lacked on the support of media files, maybe this will come to an end - at least on some file types - in the close future.
Now if they only allowed playing CSSed DVDs ...
Yet I guess we won't see this happen anytime.
So such improvements will help the Linux movement a lot imo. As even more will work out of the box!
Imagine, you use a LiveCD on a friends PC and he could do everything - ignoring games - like watching films on YouTube, listening to his MP3s ... he does on his Windows machine, but without the hassle of searching drivers, codecs, programms, cracks ...
PS.: I know that you can play every file type right now, but that is really a legal grey area.
Edited 2006-08-15 23:48
//I know that you can play every file type right now, but that is really a legal grey area.//
I don't understand how it could possibly be a grey area. Linux can use the exact same binary codecs that Windows can use.
People who are Windows users have no "contract" with a company like Real that poeple who are Linux users do not have.
Therefore, it would actually be illegal for a compnay like Real to offer a codec only to Windows users if there are Linux users who also could use it.
On what possible legal basis could Real refuse? How would Real avoid charges of arbitrarily discriminating against a particular subset of people who wanted to download one of their codecs?
This same reasoning would apply to codecs from Apple. There is no legal arguement that Apple could use to enable them to offer a codec for quicktime files to Windows users (with whom they have no contract) and at the same time refuse to offer the exact same files to Linux users (with whom they also have no contract).
Edited 2006-08-16 00:37
People who are Windows users have no "contract" with a company like Real that poeple who are Linux users do not have.
Except the EULA that comes with those codecs (or any piece of proprietary software). And even if those EULAs are unenforceable, copyright law doesn't allow redistribution of binary "codec packs" without permission. I have a feeling that 99% of Linux users who install Windows codecs are getting them from unauthorized sites.
//Except the EULA that comes with those codecs//
(1) If a Windows user clicks on an rm file or a mov file, and WMP opens up and downloads a suitable codec - as far as I can recall there is no EULA.
(2) A Windows user has agreed to the EULA for Windows. AFAIK he has not agreed to any EULA with Apple or Real.
(3) Just because a "requirement" is in a EULA doesn't mean it is legal. Apple or Real have no authority to permit one class of end user (for whom they did not make the OS) but deny another (also for whom they did not make the OS). Such behaviour is akin to refusing to serve someone based on their skin colour or where they were born - see how far you get with that.
//I have a feeling that 99% of Linux users who install Windows codecs are getting them from unauthorized sites.//
... and I have just as strong a feeling that if Real or Apple refuse downloads of binary codecs based on what OS the requester is running they are on exceedingly shaky grounds and could easily get done for discrimination.
The exact same argument would apply just as well to Windows wireless drivers running under Linux and ndiswrapper. If I bought the hardware card, I can run the driver under whatever OS I please, surely? On what basis would the card manufacturer have any possible justification for trying to stop me?
Edited 2006-08-16 02:52
If a Windows user clicks on an rm file or a mov file, and WMP opens up and downloads a suitable codec - as far as I can recall there is no EULA.
...
The problem with this argument is that neither Real nor Apple have ever offered their codecs via Windows Media Player's download mechanism. In fact, they've never made standard codecs available directly to Windows users, instead preferring to push their respective player applications (which do contain EULAs). The seperate codecs available on the net for those formats
are distributed without license or permission of Real or Apple. Also, with the exception of MS codecs, WMP's auto download functionality doesn't install codecs, it just redirects the user to http://www.wmplugins.com/ where users can download the necessary codecs if available.
//The problem with this argument is that neither Real nor Apple have ever offered their codecs via Windows Media Player's download mechanism. In fact, they've never made standard codecs available directly to Windows users, instead preferring to push their respective player applications (which do contain EULAs). The seperate codecs available on the net for those formats are distributed without license or permission of Real or Apple. Also, with the exception of MS codecs, WMP's auto download functionality doesn't install codecs, it just redirects the user to http://www.wmplugins.com/ where users can download the necessary codecs if available.//
There is no problem at all with the original argument. If Windows users using WMP are directed to a 3rd party (ie not Microsoft) site to get separate Apple or Real codecs for WMP, then there can be no valid reason why Linux users should be disallowed from also obtaining the exact same files from the exact same website.
Ergo, using those separate binary codecs on Linux is no more or less of a grey area than it is using them for WMP in Windows.
It is the exact same position for either end platform.
Edited 2006-08-16 05:02
There is no problem at all with the original argument. If Windows users using WMP are directed to a 3rd party (ie not Microsoft) site to get separate Apple or Real codecs for WMP, then there can be no valid reason why Linux users should be disallowed from also obtaining the exact same files from the exact same website.
There are no seperate Apple or Real codecs for WMP distributed by those respective companies.
Ergo, using those separate binary codecs on Linux is no more or less of a grey area than it is using them for WMP in Windows.
If they existed, they could be used (i.e., the end-user downloads them) but they can't be redistributed and Apple, Real, et al., have no obligation to support their use on platforms they didn't distribute the codec for.
//If they existed, they could be used (i.e., the end-user downloads them) but they can't be redistributed and Apple, Real, et al., have no obligation to support their use on platforms they didn't distribute the codec for.//
One would not ask for support. One just asks for exactly the same rights as users of other platforms.
If I must download their entire player and run it under Wine or Win4Lin or VMware or whatever, then so be it. I have as much right to download it from them as any other user does, regardless of what OS I use. Once I have downloaded it and installed it under Wine, I can then point other media players of my preference at their codec.
There is no way that using their codec under Linux is essentially different to using it under Windows.
Ergo, my use of it when running Linux is no different to your use of it if you were running Winows. We have exactly the same legal status under the law.
Edited 2006-08-16 11:31
There is no way that using their codec under Linux is essentially different to using it under Windows.
Ergo, my use of it when running Linux is no different to your use of it if you were running Winows. We have exactly the same legal status under the law.
According to the EULA that accompanies Windows Media Player, its a Windows OS Component, not a standalone product.
This part of the EULA makes it pretty clear:
IF YOU DO NOT HAVE A VALIDLY LICENSED COPY OF THE CLIENT OS SOFTWARE, YOU ARE NOT AUTHORIZED TO INSTALL, COPY OR OTHERWISE USE THE CLIENT OS COMPONENTS AND YOU HAVE NO RIGHTS UNDER THIS SUPPLEMENTAL EULA.
// According to the EULA that accompanies Windows Media Player, its a Windows OS Component, not a standalone product.
This part of the EULA makes it pretty clear:
IF YOU DO NOT HAVE A VALIDLY LICENSED COPY OF THE CLIENT OS SOFTWARE, YOU ARE NOT AUTHORIZED TO INSTALL, COPY OR OTHERWISE USE THE CLIENT OS COMPONENTS AND YOU HAVE NO RIGHTS UNDER THIS SUPPLEMENTAL EULA.//
What has the EULA of Windows media Player got to do with my downloading a media player designed for Windiows from Real or Apple, "installing" it with Wine and then telling my Linux Xine media player where the codecs are?
Exactly nothing, that is what.
"... and I have just as strong a feeling that if Real or Apple refuse downloads of binary codecs based on what OS the requester is running they are on exceedingly shaky grounds and could easily get done for discrimination."
I think you need to realize there are no legal protections for OS Minorities...lol...Then again what you mean by "get done" nobody but you knows...
If you take history as any example, there are no protections until a court/legislature makes it so for a minority - in other words, there is no such thing as discrimination based on OS...at least not in any effective way.
I agree though that it's just stupid. Why can't I use your windows codecs on Linux if someone's written a piece of software that can use it? Release yourself from any liability or warranty, blah blah, say you DON'T claim it will function at all, and let us have at it...
Ah well. The tides are changing oh so slowly...
//Why can't I use your windows codecs on Linux if someone's written a piece of software that can use it?//
Exactly. Just try and stop me.
More to the point, try and write a law that would allow you to prevent me (as a Linux user) downloading a freely-offered program (from a third party) and using it even if it happens to be designed for Windows.
You can't frame such a law and stay within the constitution. The constitution basically does not allow such discrimination.
Same argument, mp3 still leads the pack in the audio real, with aac from apple a close second..Sadly OggVorbis is nowhere to be found most of the time, and gets neglected even though it is vastly superior is so many way...especially compared to mp3. AAC is great, but a world with nuthing but ogg would be better.
I searched high and low when i purchased my first higher end mp3 player, and finally settled on a U2 from Cowon Iaudio because they had OGG support.
If people could just use FLAC http://en.wikipedia.org/wiki/FLAC (for lossless) and Vorbis http://en.wikipedia.org/wiki/Vorbis (for lossy), then there would be absolutely no problem.
Two excellent and unencumbered formats that anyone may use.
Everyone wins.
Edited 2006-08-16 05:16
The Cowon iAudio 5 supports Ogg, and the iPod can be made to support Ogg if you install the Rockbox firmware.
The problem is it costs these manufacturers something, and I suspect a lot of them feel there simply isn't enough demand on the market to make that something worthwhile.
Agreed, surely it won't cost the manufacturers (of mp3 players) anything to include these 2 codecs with their offerings?
Not quite true. Vorbis takes more processor power to play than an equivalent mp3. Unless a more powerful and more expensive chip is used, portable players simply don't have the ability to play ogg.
//Vorbis takes more processor power to play than an equivalent mp3. Unless a more powerful and more expensive chip is used, portable players simply don't have the ability to play ogg.//
So far this is just an unsupported allegation. Evidence please.
There are a multitude of players that do include the ability to play ogg vorbis files.
I have yet to see any evidence at all to indicate that these players necessarily consume more power than others that don not support ogg vorbis files.
//I recall reading that Ogg is more computationally intensive than MP3, and thus uses up battery life more quickly.//
Pfft. An old wives tale, if ever there was one.
A CPU doing math on audio data uses up exactly the same juice as another one which is polling in a loop "is there anything for me to do yet? no? well is there anything for me to do now?" etc.
Same CPU, same instruction fetches, same memory ... everything. Exactly the same power consumption to execute.
Edited 2006-08-16 11:11
"A CPU doing math on audio data uses up exactly the same juice as another one which is polling in a loop "is there anything for me to do yet? no? well is there anything for me to do now?" etc.
Same CPU, same instruction fetches, same memory ... everything. Exactly the same power consumption to execute."
Wrong. [...], Wrong, Wrong.
RE[4]: No different than MP3 vs OGG
The first flaw in your argumentation is that a computationally intensive algorithm might require a *stronger* processor, which takes more power. More flaws follow:
> A multiply instruction takes up exactly as much power
> as a no-operation.
For fairness, let's compare a multiply operation with as many NOPs as it needs to fill up the same time, otherwise the MUL loses instantly. NOPs do not use the multiplication unit. Not using a unit means that stored values do not change, and at the lowest level it means that the gate capacities of the transistors need not be (dis-)charged (reasonably assuming CMOS technology). Minor power comsumption remains through leakage currents, but this is orders of magnitude smaller.
Actually, NOPs don't use any other computing unit either, and can even stop the controlling state machines until something happens (e.g. a timer runs out). Well-implemented NOPs can even leave the RAM alone.
> Fetching instructions from memory
> and executing them consume as much juice no matter if
> they are a main idle loop or part of a matrix
> multiply within an FFT algorithm.
First, this is wrong as explained above. Secondly, a well-implemented NOP doesn't have to "fetch instructions" (a term which already implies a programmable processor and is thus by itself biased, but even many CPUs have a "sleep" feature that stops almost everything).
RE[6]: No different than MP3 vs OGG
> Ogg Vorbis requires a "*stronger* processor, which
> takes more power" than MP3? Does it really?
>
> Evidence, please.
Learn how to read. I did not say a word about OGG or MP3, but about hardware and power consumption.
> PS: I can't see any difference on my CPU usage meter.
> This is going to take quite some convincing on your
> part.
I highly doubt that you have measured the exact performance differences of well-optimized OGG vs MP3 decoding algorithms running on specialized hardware. More likely you've run Winamp or similar with one of those nice downloadable CPU meters running in background. It's really time for you to consider that portable players do NOT use the same hardware architecture as your PC, and that measuring performance does not work with tons of other programs running at the same time (such as an operating system, let alone other gadgets).
> You think its going to make any difference in a
> computer to the power drain if a few thousand more
> transistors somewhere in the CPU are swicthing than
> at other times? When the whole entire rest of the
> computer (all 450Watts or more worth) are doing
> exactly the same thing?
You are wrong in several points here. First, you speak about a "CPU" which need not be present in a portable player, or at least not in the way you know it from your PC. Secondly, *nothing* in a portable player comes anywhere near 450 Watts. Third, and that's the core issue here, a NOP can freeze up to the entire processor, and not "just a few thousand transistors".
>Not using a unit means that stored values do not change,
>and at the lowest level it means that the gate >capacities of the transistors need not be (dis-)charged
>(reasonably assuming CMOS technology). Minor power >comsumption remains through leakage currents, but this
>is orders of magnitude smaller.
You're not telling the whole story here. Typically, logic units are clocked, so they consume basically the same power per cycle whether or not the logic values change. However, newer processors can shut off units that are not in use and save power that way.
> You're not telling the whole story here. Typically,
> logic units are clocked, so they consume basically the
> same power per cycle whether or not the logic values
> change.
Hmm, that would be new to me. To my knowledge, if a clocked register tries to store the same value again, or receives a clock edge while clock-enable is low, no transistors are (dis-)charged.
//A large part of power consumption comes from transitor switching. nops keep the transistors for boolean and sequental logic in a static state and thus consumes far less power than when changing every clock cycle.//
Sigh! The transistor in a processor will switch regardless if the processor is running software in an "idle" loop waiting for an event or it is in the middle of a math calculation. It makes no difference to the processor. It can't even tell if the instructions it is following at any given time are part of "main application event loop" or "guts of the codec".
//You are the idiot.//
Not at all.
Please find the text which says: doing a math operation takes more watts than a loop instruction:
http://en.wikipedia.org/wiki/Cpu_power_consumption
Put up or shut up, bozo.
> It makes no difference to the processor. It can't even
> tell if the instructions it is following at any given
> time are part of "main application event loop" or "guts
> of the codec".
Except that a waiting loop can execute without executing instructions. You should read about about "halt" or "wait" instructions.
"To decrease the power used one must power down devices and/or slow down the CPU clock. This is not done if one is playing an MP3 file compared to an Ogg Vorbis file ... utter fantasy to think that playing an Ogg Vorbis file would consume more power.
Here is a challenge for you ... come up with a valid reason why an Ogg Vorbis file playing in a media player would consume more juice, or a real world measurement, or some even remotely credible fact (as opposed to just blithering "wrong, wrong, wrong") ... and I will consider that you might possibly not be the complete idiot that you appear on first sight to be."
First: According to PortalPlayer's brief specs for the 5020 & 5022 chips (used in the iPods or, in other words, something like 3/4 of all DAPs):
"Power Management
The PP5022 features advanced power management capabilities that enable shutdown of most functional modules when not in use, providing significant power savings and longer battery life.
[...]
- Clock frequencies programmable from 32 KHz to
100 MHz for optimal performance and power
consumption
- Integrated 8-bit, 4-channel ADC for battery level
monitoring
- Ultra-low 1.2V core supply voltage and system
enabled dynamic voltage scaling"
http://www.portalplayer.com/products/documents/5020_Brief_0108_Publ...
(note that Ogg vs. MP3 wasn't the main reason I posted "Wrong." - it was your assertion that a CPU under heavy load used exactly the same energy than even a mostly idle one - do you still believe that?)
So, do all those power management capabilities make any difference when playing OGG vs. MP3? Let see:
Second:
This is post by one of the developers of Rockbox, from a thread discussing Ogg playback ( http://www.rockbox.org/ ):
"Yeah, anytime the vorbis stream goes over 300kbps for extended periods, it can't keep up. This is because 1) the Tremor decoder is not yet well optimized and 2) rockbox on the H340 only runs at 90mhz boost currently. The other side effect of this is that when playing OGG/Vorbis files is BRUTAL on battery life currently. Hopefully once we get some better profiling information from the decoder (see my thread on profiling for my progress in that arena), the decoder can be better optimized so that even at 90mhz it won't be skippy."
Thread link: http://forums.rockbox.org/index.php?topic=2052.0
Third:
Stop insulting people, it doesn't add anything to the discussion.
//(note that Ogg vs. MP3 wasn't the main reason I posted "Wrong." - it was your assertion that a CPU under heavy load used exactly the same energy than even a mostly idle one - do you still believe that?)//
(1) A CPU is not "idle" when it is playing an MP3 file or an Ogg file.
(2) I didn't say anything about "idle". I was debunking the myth that an allegedly "more computationally intensive" real-time task would take more power than and allegedly "less computationally intensive" doing an equivalent real-time task. There is no "idle" anywhere in that. For the real-time task of playing a media file (of any format), the CPU is either doing the math for a particular sample, or it is waiting (in a loop) for it to be time for the next sample. In either state it is not idle. Neither state allows an opportunity to slow the clock.
//This is post by one of the developers of Rockbox//
What does the inefficiency of one particular experimental implementation of an algorithm on one particular architecture by a programmer have to do withthis argument?
Show me a production player (with a finished algorithm) that supports both Ogg & MP3, and show me where it uses more juice when playing the Ogg file - or give up on your myth.
//Stop insulting people, it doesn't add anything to the discussion.//
Agreed. I'll do it if you do it first, Mr wrong, wrong, wrong.
Edited 2006-08-17 03:53
(2) I didn't say anything about "idle". I was debunking the myth that an allegedly "more computationally intensive" real-time task [...]
?
You said: "A CPU doing math on audio data uses up exactly the same juice as another one which is polling in a loop "is there anything for me to do yet? no? well is there anything for me to do now?" etc.
Same CPU, same instruction fetches, same memory ... everything. Exactly the same power consumption to execute. "
What does the inefficiency of one particular experimaental implementation of an algorithm on one particular architecture by a programmer have to do withthis arguemt?
Show me a production player (a finished algorithm) that supports both Ogg & MP3, and show me where it uses more juice when playing the Ogg file - or give up on your myth.
And then what? What would prevent you from giving me a similar answer? (the Ogg decoder is not as optimized as it could be!)
Rockbox is the most widely used firmware replacement to allow the playing of Ogg files on the vast majority of DATs which do not have that capability by default.
That doesn't count? OK. To *me* it does.
//So, do all those power management capabilities make any difference when playing OGG vs. MP3?//
Lets see. Let's stumble on the very first device on google that matches both "portable media player" and "ogg":
http://reviews-zdnet.com.com/Kingston_K_PEX_Portable_Media_Player_2...
Looking at the "bad" part of the review - nope. No mention whatsoever of "uses more juice playing ogg files".
What about this page: http://wiki.xiph.org/index.php/PortablePlayers
... where "low power consumption" is mentioned in the exact same breath as Ogg Vorbis capability (Pretec's Allegro).
Edited 2006-08-17 04:26
//There exist many mp3 decoders in silicon, and a lot fewer decoders that support ogg.
The linux based ipod firmware takes up a lot more power to decode ogg vorbis through the arm cpu then the dedicated decoder chip.//
Now that is credible.
That is an instance of one portable media player using two entirely different parts of its architecture for playing the different media file types.
But that also happens to be an entirely different thing to "ogg vorbis decode algorithm takes more juice than an MP3 decode algorithm" ... if the same computational engine is being used for both.
Edited 2006-08-17 04:50
I really love Real Networks... These types of announcements are the only ones I ever look forward to coming out of LinuxWorld. I mean this one's for consumers, not every company distributing to everyone but consumers.
If they ever do bring Rhapsody/RealMusic Store to Linux wouldn't they bring Harmony (WMA/M4P) for portable device support/conversion aswell?
I would assume they would also bring it to the Mac around the same time.
Good Job Real, I'm glad...
This is of course a good move but it is anemic for the amount of codecs we need from linux.
Linux must fight a real war with Hardware and Software giants to take its rightious share of support according to the antitrust legal rules approved here in US.
After all, almost all companies practice illegal actions towards competitors, and thus no embarracement to sue them. God Bless our legal system!
Don't forget native 64bit support using the new codecs... the current sollution for using 32bit binary codecs on a 64bit system ain't that clean :p This prevented me from using a 64bit linux distro because i don't have the the time to get all the 32bit multimedia emulation to work... chrooting, emulating, linux32,... bah
//Don't forget native 64bit support using the new codecs//
All the more reason to use a format with an open-source codec.
Plenty to choose from:
http://en.wikipedia.org/wiki/Xiph.org
Just re-compile it for the 64-bit architecture, surely?
Edited 2006-08-16 11:33
What is Real getting out of this? Does this hurt MicroSoft in some way? Or does Real figure this is a way of getting it's software on more computers? If any of you have loaded their software on a Windows box recently you know they try to take over your entire computer (for audio/video). Will they try the same thing for linux? All I want is the codec.
In a perfect world everyone would use FLAC (home) and Ogg (portable), but I doubt anything will beat MP3 for the forseeable future. I just wish people would vote with their wallets and only buy products that follow some kind of standard. That is why I am boycotting Sony. The world doesn't need another audio format (minidisc), video format (beta), memory card format (memory stick), CD format (with rootkit), or exploding batteries (Dell).
//Very good I wonder how much Real is paying MS though. Now I hope they make Kaffeine faster and look better in the browser.//
Apart from an ability to utilise the codecs, what does Kaffeine have to do with Real?
http://en.wikipedia.org/wiki/Kaffeine
Kaffeine is at least as fast and as full-featured on my system (under KDE 3.5.3) as any other media player.
See for yourself:
http://kaffeine.sourceforge.net/index.php?page=features
AmaroK is better for audio, however. AmaroK roKs.
In Konq browser it is very slow to load the media compared to Win/WMP, for instance. www.tomgreen.com
Full featured? Why doesnt it expand full-screen in the browser without having to rev up the main kaffeine interface (which is very slow) compared to instantly with Windows WMP. Where are the full screen controls. Plus no themes so it looks generic.
Open codes will fuel better Linux media players.
//In Konq browser it is very slow to load the media compared to Win/WMP, for instance. www.tomgreen.com //
Not in my experience.
In KDE 3.5.3 or KDE 3.5.4 things are very snappy indeed.
If things are a bit slow for you, you might try pre-loading an instance of Konqueror (this is what Windows does for explorer). For my KDE setup, the configuration is under: Menu -> Configuration -> KDE -> System -> KDE performance. On the "Konqueror" tab, check the box marked: "Preload an instance after KDE startup". I personally find I don't have to do that, but you might feel differently about it.
//Full featured? Why doesnt it expand full-screen in the browser without having to rev up the main kaffeine interface (which is very slow) compared to instantly with Windows WMP. Where are the full screen controls. Plus no themes so it looks generic. //
The GUI preferences are different for every user, but I do not understand your point here. The main interface is not slow at all. Fullscreen mode is the first item under the view menu. Shortcut key is Ctrl-Shift-F. A "Fullscreen" button can be placed on any toolbar, and this is easily configurable.
You want themes? Use just the normal Xine GUI player, rather than the Kaffeine front end.
Sigh! You can't please everyone, I guess, but do please try to come up with actual real valid criticisms.
//Open codes will fuel better Linux media players.//
The better players are already here for Linux. It is simply that you just missed them.
Edited 2006-08-16 13:23
When I right click on the Kaffeine window in the Konqeror browser it only gives me the option to "play in Kaffeine player externally." No option for fullsccreen and when I press CTRL-SHIFT-F it only makes the browser bigger not the Kaffeine window fullscreen.
I dont see any fullscreen coltrols embedded into the player like in Totem.
//When I right click on the Kaffeine window in the Konqeror browser//
Say what?
Right-click on a media file in Konqeror ... is that what you mean? (Hint: there is no such thing as a "Kaffeine window in the Konqeror browser").
Right-clicking on a media file in Konqeror gives two options for me ... (1) "Open with" -> Kaffeine or gxine, and (2) "Preview in" -> Kaffeine of Gstreamer part.
A preview (option 2 above) will open the file for viewing within Konqueror. There is no fullscreen for a preview.
Opening the file in the full player (option 1 above), however, allows the full use of the player. As I said, fullscreen is under the view menu once Kaffiene has opened. Or one can use Ctrl-Shift-F. Or one can put a "Fullscreen" button on one of the toolbars. Your choice.
Alternatively, one can start the full player from the menus.
For me, it is: Menu -> Multimedia -> Video -> Kaffeine.
Edited 2006-08-16 13:58
I am talking about a browser plugin where the media player is embedded into the webpage.
Sorry if we got our wires crossed.
Noone wants to have an external player pop up in today's Web 2.0 environment. They want it to play within the browser (embedded)
Edited 2006-08-16 14:00
//I am talking about a browser plugin where the media player is embedded into the webpage.
Sorry if we got our wires crossed.
Noone wants to have an external player pop up in today's Web 2.0 environment. They want it to play within the browser (embedded) //
If a media file is playing embedded within the webpage, then presumably the webpage is dictating the size of the display window, not the browser nor the media player part.
//Mainly it's rediculous that Firecfox still has no in browser extension support for popular Linux media player//
Try this (or something similar for your setup):
Menu -> Configuration -> Packaging -> Synaptic package manager.
Once you have Synaptic up and running, press the "Search" button.
Enter the Search term "Mozilla".
Install one of either:
(1) gxine-mozilla, or
(2) kaffeine-mozilla, or
(3) mozilla-plugin-vlc.
//Is that for embedded players embedded into the browser. I am not talking about external players. //
OK, the best option then would be:
(1) start Synaptic.
(2) Press the Search button.
(3) enter the search term "mplayer"
(4) select for installation all three of the following items: mplayer, mplayer-gui and mplayerplugin.
(5) press "apply".
The description for "mplayerplugin" reads: "Mplayerplug-in is a Netscape/Mozilla browser plugin to allow playing embedded movies on web pages."
I believe that is what you want.
It's already too late. When you get to any major website for movie/game trailers, all of them offer WMV because this comes with default Windows installation. This tendency is not going to change, since most corporations target the most common denminator in the user base which is WMV. It's is same like with IE - a website that doesn't render correcltly in Firefox/Opera is acceptable, but opposite is a no go. The only hope is in governments that would force MS not to include their 'standards' in the most popular OS in the world, and only after that 3rd party vendors will target the best product/format instead of what comes with Windows by default.
It is a great news to all the Linux users and Suse lovers. I hope Novell continue like this even faster than before. I paid for Suse enterprise 10 only because I wanted to support this company as a leader in Linux world and guess what ? yes my money worth every single peny.
Edited 2006-08-17 10:10




