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Will SkyOS ever be released?
If you go to...
http://www.skyos.org/?q=node/408
When will SkyOS 5.0 final be released?
There is not a set date yet. We are currently aiming to release SkyOS 5.0 sometime between Q3 and Q4 of 2006, though this is not set in stone.
Just a side note about Quake III...
It is not included in the build yet but will be released in the softwarestore. One reason is that the full game cannot be distributed, only the binary without the gamedata.
Even though SkyOS lacks 3D drivers, Robert said it was playable on an AMD 3400+ at 320x240 resolution 
I'm really starting to doubt if this project will end up being succesful. If a developer starts working on OpenGL support and things like that, without the essential things like USB-support and stuff like that being implementend, I really think that they are missing the point of developping an OS people need to pay for. I paid 26 euro's once in the hope of having a lightweigth OS for my antique laptop. I hope everyone agrees with me that USB is more important than QuakeIII @ 320x240...
So Robert, please focus on USB, printing, scanning, and other things people will expect to work out-of-the-box. I'm starting to lose my faith in you 
Agreed that there's a whole bunch of important stuff here, USB being definitely one of them.
However, judging from SkyOS extreme development pace (because in my pov it is improving at an amazing rate) I think things are being done in parallell.
I'm not even sure what SkyOS aim is at the moment, making it even harder to have any idea what is most important at the moment.
However, being a bit supportive (not a user of SkyOS), if OpenGL works right and he can use it to make the desktops graphics blazingly fast, am I wrong to assume that will draw a lot of attention? A lot more than say USB support? I'd assume that's the plan here and then take one step at the time.
At last, knowing that SkyOS and Haiku has shared stuff before (FS comes to mind), would it be stupid to believe that part of these items might be shared again, such as Printing or USB?
The problem with the idea that it's only Robert's OS is that if he doesn't focus on users bugs, bugs will stop getting reported. If that happens, by the time the OS has gotten where he wants it to go, it'll work 100% for only one user: Robert :-)
If he's fine with that, then there's no problem taking the attitude that he can work on just the parts he wants, when he wants.
Adam
However, being a bit supportive (not a user of SkyOS), if OpenGL works right and he can use it to make the desktops graphics blazingly fast, am I wrong to assume that will draw a lot of attention?
Except that it's software OpenGL only that's working. There is no hardware acceleration.
Adam
Haiku has been in development for... what... *5* years, I think? And we've got SOME hardware accelerated 3D (nVidia cards). SkyOS has been in development since BEFORE Haiku was even a dream (6 yrs.+) and he STILL doesn't have ANY hardware accelerated 3D? Sad.
He may be a one-man coding army, but I am starting to think people are slowly beginning to lose their enthusiasm in his work. After awhile, people want an OS THEY can use, not just an OS HE is working on.
In the end, I say we'll have Haiku R1 before SkyOS is a fully usable/game-capable OS.
good point, though even more so than you might think.
for instance I'm running linux on this G4 powermac using an nvidia geforce 4. there is no open source (or even closed source) driver capable of accelerated 3D for this card on a ppc system.
before really running it I would have thought 3D more pervasive than it is. now however, I see that what's actually important is to have accelerated _2D_ support. playing most (free) games, doing the regular desktop foo, watching DVDs, looking at most of the nifty (x)screensavers, all this is largely 2D stuff. 3D is really only in a small minority of apps out there, at least in Linux land (and I'd guess most of the alternative OSes like SkyOS)
and he STILL doesn't have ANY hardware accelerated 3D? Sad
You seem to be under the impression it's easy to get 3D hardware acceleration. Perhaps you'd like to point all the 'clueless' OS developpers towards ATI and Nvidia's freely available driver specifications?
What Haiku has achieved in hardware acceleration is mostly owed to one extremely talented expert named Rudolf Cornelissen who did some creative hacking.
To my knowledge, Robert has programmed SkyOS 100% solo. So, one wonders why he hasn't been able to manage hardware accelerated 3D as well, even to the degree that Haiku has, which has been/required a team effort since day one.
It's obvious that Robert is the SkyOS equivilent of Haiku's Axel Dorfler. Except he's managed to code an entire OS from the ground up!
Surely *some* amount of hardware accelerated 3D at this stage is within his grasp...
SkyOS would be great except that Linux already does way more, is stable, and quite a few distributions run on the same hardware requirement. The SkyOS site says that a 500mhz computer cannot run the gui comfortably and that you need about 300mb ram ( granted that debugging is enabled ). Well I'm not much of an Ubuntu fan but it runs pretty well on machines that are less hardware capable. Plus there is the thing about Ubuntu being free and SkyOS ... not really free ...
But I'm sure that all this is a great learning experience for Robert + supporters.



