Linked by Eugenia Loli on Tue 12th Dec 2006 00:24 UTC
Windows This article discusses resolution independence while this article illustrates the per-application volume settings in Vista. Additionally, Microsoft released today the XNA Game Studio Express.
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Mmm, XNA...
by betson on Tue 12th Dec 2006 01:11 UTC
betson
Member since:
2005-12-17

Don't get all excited about using XNA to build Xbox 360 games just yet -- if you read the FAQ, they explain that the only way to deploy Xbox 360 games written with XNA is...

...

...

...if the other person is an XNA Developer.

Eg, "deployment" for XNA w/Xbox 360 is basically sending the project (source and all) over to someone so they can compile and install it on their own Xbox 360. They have to be a member of the "XNA Creators Club" ($99 a year), of course.

No, not the awesome Xbox Live Arcade integration we were expecting to happen...

That's actually kind of disappointing, to be brutually honest, but sadly not that unexpected.

Reply Score: 5

RE: Mmm, XNA...
by ThanhLy on Tue 12th Dec 2006 02:00 UTC in reply to "Mmm, XNA..."
ThanhLy Member since:
2006-03-14

From the same FAQ: "We are actively working on other ways to allow you to more easily distribute your games and are very excited about the possibilities this will open up for independent game development."

Yeah this is something that should be expected to have completed for a 1.0 launch, but who can be shocked that MS is dragging their feet these days with new products?

So until they clean this up, most indie developers will be making their demos for Windows PCs then port it to Xbox360 when it's more feasible. No crying shame really.

Reply Score: 2

RE[2]: Mmm, XNA...
by Ventajou on Tue 12th Dec 2006 04:02 UTC in reply to "RE: Mmm, XNA..."
Ventajou Member since:
2006-10-31

I know, what a shame!

Microsoft, after releasing a full and fully functional range of software development tools for free (Visual C++, C#, Basic, J# Express, along with SQL Server 2005 Express) is now releasing a game development environment allowing hobbyists to write software both for PCs and XBox 360 (for a fraction of the cost of a dev kit).

We should all march in the streets against that... Maybe even issue a fatwa against evil Microsoft!

Let's be serious people. They're the first ones to allow pretty much anybody to program their console with officially supported tools. That's very exciting news for anybody interested in writing games. For the others, why not spare us the pointless comments?

As for the "they're only doing that because they want to crush Linux" crowd, well duh! They're a business, it's their job to take/keep the lead in their field. If you don't want Linux to be crushed then quit whining and do something to improve Linux.

Grow up people!

Reply Score: 5

RE[3]: Mmm, XNA...
by Sphinx on Tue 12th Dec 2006 14:44 UTC in reply to "RE[2]: Mmm, XNA..."
Sphinx Member since:
2005-07-09

They're the first ones to allow pretty much anybody to program their console with officially supported tools.

Sorry but that honor goes to the GP2X.

Reply Score: 5

RE[4]: Mmm, XNA...
by digitaldisaster on Tue 12th Dec 2006 15:41 UTC in reply to "RE[3]: Mmm, XNA..."
digitaldisaster Member since:
2006-01-02

How about the Cybiko? That was out years ago and had official tools to let you develop for it.

Reply Score: 1

RE[5]: Mmm, XNA...
by Sphinx on Tue 12th Dec 2006 17:16 UTC in reply to "RE[4]: Mmm, XNA..."
Sphinx Member since:
2005-07-09

No TV out, the palm IIIc on my belt has about 50 games in it, have codewarrior for it too but I cannot call it a console.

Reply Score: 2

RE[4]: Mmm, XNA...
by Bit_Rapist on Wed 13th Dec 2006 03:06 UTC in reply to "RE[3]: Mmm, XNA..."
Bit_Rapist Member since:
2005-11-13

Sorry but that honor goes to the GP2X.

Thats a handheld, not a console.

I think its safe to say that MS is the first vendor with any real market/mindshare to offer officially supported dev tools for their platform to anybody.

I'm sure we can all come up with obscure game devices that barely anyone uses as examples of all sorts of things, but really whats the point.

Reply Score: 2

RE[5]: Mmm, XNA...
by Sphinx on Wed 13th Dec 2006 03:10 UTC in reply to "RE[4]: Mmm, XNA..."
Sphinx Member since:
2005-07-09

The line blurs, when I'm sitting here playing it on a 32 inch lcd tv it sure looks like a lot more than a handheld.

Reply Score: 2

RE: Mmm, XNA...
by tristan on Tue 12th Dec 2006 02:02 UTC in reply to "Mmm, XNA..."
tristan Member since:
2006-02-01

That's actually kind of disappointing, to be brutually honest, but sadly not that unexpected.

Now if only Sony would allow people to access to the full power of the PS3 hardware via Linux, they could really punish MS for this...

Reply Score: 3

RE[2]: Mmm, XNA...
by tomcat on Tue 12th Dec 2006 06:25 UTC in reply to "RE: Mmm, XNA..."
tomcat Member since:
2006-01-06

Now if only Sony would allow people to access to the full power of the PS3 hardware via Linux, they could really punish MS for this...

Yeah, let's "punish MS" for providing capabilities that hobbyists have never had before. Damn them, capitalist pigs! Hey, maybe Sony will open source its rootkit!

/sarcasm

Reply Score: 5

RE: Mmm, XNA...
by NotParker on Tue 12th Dec 2006 04:15 UTC in reply to "Mmm, XNA..."
NotParker Member since:
2006-06-01

"Q: Can I use the XNA Game Studio Express or XNA Framework to build a commercial Xbox 360 game?
A: XNA Game Studio Express lets you create Windows and now Xbox 360 console games much more easily. These games are limited to non-commercial scenarios for 360 titles created with XNA Game Studio Express. However, XNA Game Studio Express may be used to create commercial games which target Windows. We plan to release XNA Game Studio Professional next year which will allow developers to create commercial games for the Xbox 360 in addition to Windows."

Windows games now. XBOX 360 games later. Seems like a great start to me!

Reply Score: 5

v RE[2]: Mmm, XNA...
by tmack on Tue 12th Dec 2006 06:11 UTC in reply to "RE: Mmm, XNA..."
RE[3]: Mmm, XNA...
by Ventajou on Tue 12th Dec 2006 06:22 UTC in reply to "RE[2]: Mmm, XNA..."
Ventajou Member since:
2006-10-31

NotParker could be saving a baby from a burning building and you would say he does it to kiss up to MS... crétin

Reply Score: 4

RE[4]: Mmm, XNA...
by Darkelve on Tue 12th Dec 2006 11:55 UTC in reply to "RE[3]: Mmm, XNA..."
Darkelve Member since:
2006-02-06

The only problem is, he does kind a kiss up to MS, regardless of him saving babies or not.

Which I'd of course applaud, if he did. It's just not really relevant in this context.

Reply Score: 0

RE[3]: Mmm, XNA...
by tomcat on Tue 12th Dec 2006 06:22 UTC in reply to "RE[2]: Mmm, XNA..."
tomcat Member since:
2006-01-06

Microsoft could be sodomizing goats...

You're projecting.

Reply Score: 1

v RE[4]: Mmm, XNA...
by tmack on Tue 12th Dec 2006 06:27 UTC in reply to "RE[3]: Mmm, XNA..."
RE[5]: Mmm, XNA...
by tomcat on Tue 12th Dec 2006 06:38 UTC in reply to "RE[4]: Mmm, XNA..."
tomcat Member since:
2006-01-06

How long have you been dreaming about sodomizing goats? Why goats? Must be a deep-seated fantasy.

Reply Score: 1

v RE[6]: Mmm, XNA...
by tmack on Tue 12th Dec 2006 07:10 UTC in reply to "RE[5]: Mmm, XNA..."
RE[7]: Mmm, XNA...
by tomcat on Tue 12th Dec 2006 17:21 UTC in reply to "RE[6]: Mmm, XNA..."
tomcat Member since:
2006-01-06

Really, it didn't have to be goats, it could have been anything.

Yeah, but it was goats. So, you must have been thinking about them, for some strange reason. Go figure.

Reply Score: 2

RE[3]: Mmm, XNA...
by PlatformAgnostic on Tue 12th Dec 2006 07:18 UTC in reply to "RE[2]: Mmm, XNA..."
PlatformAgnostic Member since:
2006-01-02

I think goat sodomy is a whole new OSNews low. Thanks man.

Reply Score: 1

v RE[4]: Mmm, XNA...
by tmack on Tue 12th Dec 2006 07:22 UTC in reply to "RE[3]: Mmm, XNA..."
Linux.
by Matto on Tue 12th Dec 2006 02:39 UTC
Matto
Member since:
2005-07-06

lol Linux, uhuh.

I believe that they will be creating some kinda marketplace on Live. I think I saw it on Channel 9 a while back, not sure tho.

I guess it will take some time but eventually it will get there.

Gonna be interesting to see if some of the larger mod teams start developing for the 360!

Reply Score: 1

RE: Linux.
by tomcat on Tue 12th Dec 2006 17:50 UTC in reply to "Linux."
tomcat Member since:
2006-01-06

That's what I heard, too. My bet is that, eventually, you'll be able to not only distribute your games on Live, but you may even be able to sell them (with MS getting a share of the action, 'natch). ;-)

Reply Score: 2

Media Center Apps
by NotParker on Tue 12th Dec 2006 04:14 UTC
NotParker
Member since:
2006-06-01

This is cool. Write your own media player.

"Q: Can I create non-gaming applications (such as a Media Center/Player) with XNA Game Studio Express?

A: On Windows this is possible, but the initial release on Xbox 360 is tuned to writing games. This is an area we are actively looking to the community for feedback on the types of applications they want to write for their Xbox 360"

Reply Score: 5

RE: Media Center Apps
by Ventajou on Tue 12th Dec 2006 04:20 UTC in reply to "Media Center Apps"
Ventajou Member since:
2006-10-31

Maybe someone could write an Active Directory client for the 360 to restrict kids logon time and push group policies ;)

Reply Score: 4

RE[2]: Media Center Apps
by tmack on Tue 12th Dec 2006 06:13 UTC in reply to "RE: Media Center Apps"
tmack Member since:
2006-04-11

Or maybe this marks the beginning of spyware and viruses for consoles!

Hooray! I'm buying me some Symantec stock....

Reply Score: 0

RE[3]: Media Center Apps
by tomcat on Tue 12th Dec 2006 17:54 UTC in reply to "RE[2]: Media Center Apps"
tomcat Member since:
2006-01-06

Or maybe this marks the beginning of spyware and viruses for consoles!

If you actually read the article, you'd realize that XNA apps are written in C# which is sandboxed.

Reply Score: 1

RE[4]: Media Center Apps
by tmack on Tue 12th Dec 2006 21:49 UTC in reply to "RE[3]: Media Center Apps"
tmack Member since:
2006-04-11

C# isn't forced to run as managed code (which in a way is cool... but this is Microsoft who have a terrible security track record)

Not only that, but a C# virus would own your console as easy as one written in assembly or C.

Reply Score: 1

RE[2]: Media Center Apps
by NotParker on Tue 12th Dec 2006 06:47 UTC in reply to "RE: Media Center Apps"
NotParker Member since:
2006-06-01

Maybe someone could write an Active Directory client for the 360 to restrict kids logon time

Well ... surprise!

"Each parent makes different decisions about what games his or her children play and the movies they watch. If you're worried about your kids making that decision without your input, you might want to investigate the Xbox 360 parental controls. The parental control system blocks access to material rated beyond certain limits by requiring a password. This way, you can watch any movie of any rating yourself and give permission for specific movies or games."

http://tech.yahoo.com/gd/parental-controls-limiting-access-to-your-...

(PS Goat movies can be controlled too ... just kidding. Normal people don't watch goat porn)

Edited 2006-12-12 06:47

Reply Score: 3

RE[3]: Media Center Apps
by Soulbender on Tue 12th Dec 2006 07:24 UTC in reply to "RE[2]: Media Center Apps"
Soulbender Member since:
2005-08-18

"The parental control system blocks access to material rated beyond certain limits"

Rated by *who*? The same ratings does not apply uniformly across the globe.

Reply Score: 2

RE[4]: Media Center Apps
by n4cer on Tue 12th Dec 2006 11:05 UTC in reply to "RE[3]: Media Center Apps"
n4cer Member since:
2005-07-06

Rated by *who*? The same ratings does not apply uniformly across the globe.

It varies by activity and the region of the content. See below for examples:

US - ESRB, MPAA, etc.
http://www.xbox.com/en-US/support/familysettings/xbox360/familysett...

UK - PEGI, BBFC, etc.
http://www.xbox.com/en-GB/support/xbox360/familysettings/consolefam...

Family Settings Video (WMV stream):
http://www.xbox.com/NR/rdonlyres/56AF3FC8-6C51-4DA8-B27A-750ADCF0F4...

Vista's parental controls similarly use each respective region's ratings systems where applicable.

Reply Score: 4

XNA
by Almindor on Tue 12th Dec 2006 10:09 UTC
Almindor
Member since:
2006-01-16

Well I used XNA beta 2 and I just wanted to de-hype this thing a bit.

Don't get me wrong, the game engine (or framework if you prefer, I still think it's a lower-level game engine) is pretty good but nothing fancy.

The biggest asset is of course that your games are well about 90% ready to be run on XBox. On the other hand the thing isn't any kind of revolutionary innovation.

If we compare with PC engines and frameworks there are other completely free (in both meanings of the word) which are better, higher level and feature better integration with an IDE. (to name one, GLScene)

Of course that's comparing apples with pears, because XNA is ment 1st and foremost for the consoles. So on that front it's a nice new thing to enable low-budget or even hobby games to be deployed and perhaps even make some money off.

So all in all a nice effort, but please don't over-hype it.

Reply Score: 3

no more hardware audio
by JernejL on Tue 12th Dec 2006 13:40 UTC
JernejL
Member since:
2006-03-15

From what i heard, in vista the audio sistem after getting another rewrite and rethinking is now all running in user mode, and DIRECTSOUND IS NO LONGER HARDWARE ACCELERATED. this excludes other api such as asio / gsif & openal.

Reply Score: 1

RE: no more hardware audio
by eMagius on Tue 12th Dec 2006 14:43 UTC in reply to "no more hardware audio"
eMagius Member since:
2005-07-06

That is indeed a potential drawback to running [older] DirectSound-based games on Vista: there's no support for EAX or other hardware features. However, many games use OpenAL or their own libraries, as you noted.

Creative's also working on an OpenAL based driver/wrapper for their cards; we'll see how that goes.

Reply Score: 2

RE[2]: no more hardware audio
by JernejL on Tue 12th Dec 2006 17:41 UTC in reply to "RE: no more hardware audio"
JernejL Member since:
2006-03-15

Creative has its hardware openal wrappers functional for a while now, and so does nvidia for their nforce chipset onboard cards. both work great! and openal is ported to every major platform out there (consoles too! ) I hope more games / companies use openal in the future.

Reply Score: 1

per app mixing?
by mmu_man on Tue 12th Dec 2006 14:39 UTC
mmu_man
Member since:
2006-09-30

what a feature... hmm wait there... déjà vu !
http://www.birdhouse.org/beos/byte/01_02-mainstream/mixer.full.gif
:D

Reply Score: 3

RE: per app mixing?
by tomcat on Tue 12th Dec 2006 17:48 UTC in reply to "per app mixing?"
tomcat Member since:
2006-01-06

what a feature... hmm wait there... déjà vu !

Cool, that makes me want to go out and use that defunct OS immediately...

Reply Score: 1

RE[2]: per app mixing?
by mmu_man on Tue 12th Dec 2006 18:45 UTC in reply to "RE: per app mixing?"
mmu_man Member since:
2006-09-30

defunct ? certainly not.
http://www.zeta-os.com/
http://haiku-os.org/

Reply Score: 1