Linked by Thom Holwerda on Tue 22nd Dec 2009 15:40 UTC
Games Wired has a very interesting article detailing the demise of 3D Realms and Duke Nukem Forever, the iconic game that never was. "It was never completed. Screenshots and video snippets would leak out every few years, each time whipping fans into a lather - and each time, the game would recede from view. Normally, videogames take two to four years to build; five years is considered worryingly long. But the Duke Nukem Forever team worked for 12 years straight. As one patient fan pointed out, when development on Duke Nukem Forever started, most computers were still using Windows 95, Pixar had made only one movie - Toy Story - and Xbox did not yet exist."
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Sadly.
by Kishe on Tue 22nd Dec 2009 17:05 UTC
Kishe
Member since:
2006-02-16

Only way Duke fans will ever get another Duke game to play IS if Take two manages to secure the IP.

Reply Score: 3

Comment by Michael Oliveira
by Michael Oliveira on Wed 23rd Dec 2009 01:11 UTC
Michael Oliveira
Member since:
2005-07-07

Maybe this article was to be in the main page

Reply Score: 1

Comment by Bending Unit
by Bending Unit on Wed 23rd Dec 2009 06:21 UTC
Bending Unit
Member since:
2005-07-06

This could make a decent movie ;)

Reply Score: 2

Really Disappointed
by OSGuy on Wed 23rd Dec 2009 09:33 UTC
OSGuy
Member since:
2006-01-01

With or without 3D Realms, I hope Duke Nukem Forever and future versions survive. This means even if Take-Two takes ownership and hires the original Duke Nukem developers.

Reply Score: 2

Lovely article
by WereCatf on Wed 23rd Dec 2009 12:10 UTC
WereCatf
Member since:
2006-02-15

I found this article already yesterday on Slashdot and read it through. Loved it. I grew up playing Apogee/3D Realms games, like Rise of the Triad and Duke Nukem 3D, and those actually were very good games back then featuring lots of action, all kinds of wacky moments, there was a lot of variation between levels making the game enjoyable for a long time.. Oh, and I loved the epic boss fight on the football field in Duke Nukem 3D!

That said, I too was hoping for Duke Nukem Forever to arrive. Made me really sad when I heard the project got shot down finally.. I do hope someone picks up the franchise and makes something good out of it. Duke Nukem is a bull-headed, stupid, pervert and narsistic piece of utter macho bullsh*t, which makes him such an awesome character to play and slaughter with, and I hope that if there ever comes out a new Duke Nukem game they'll do it as well as Duke Nukem 3D was done in the olden days. He has lots of potential for a long-lasting, popular series of games, perhaps comics and even a movie, but it takes someone with the right kind of twisted imagination and drive to make it good.

Reply Score: 3

RE: Lovely article
by Thom_Holwerda on Wed 23rd Dec 2009 13:27 UTC in reply to "Lovely article"
Thom_Holwerda Member since:
2005-06-29

Just imagine what kind of franchises Apogee/3D Realms has in its portfolio... Not just The Duke, but also Keen - probably my all-time favourite game hero. And let's face it - Keen could kick Mario's ass any day.

Reply Score: 1

RE: Lovely article
by Michael Oliveira on Wed 23rd Dec 2009 15:35 UTC in reply to "Lovely article"
Michael Oliveira Member since:
2005-07-07

For me, the best game was DEATH RALLY

Reply Score: 1

RE: Lovely article
by Soulbender on Thu 24th Dec 2009 10:00 UTC in reply to "Lovely article"
Soulbender Member since:
2005-08-18

While waiting you could always check out Duke Nukem: Manhattan Project. A really good "3D" platformer with most, if not all, of the antics and wackiness of Duke Nukem 3D.

Reply Score: 2

Vaporware project
by libray on Wed 23rd Dec 2009 23:26 UTC
libray
Member since:
2005-08-27

So basically, all these years and excitement were over vaporware. As any consumer and even the publisher can not actually use the game, its useless. And it seems that 3D Realms had the wrong idea from the start when depending on another company's rendering engine. If they had their own engine team, there would be no waiting, and updating would be done in-house. Instead, several times they "rebooted" and had to scrap progress to gather new features.

There are operating systems that I can think of that are attempting the same thing:

- Lofty goals
- Small team
- No corporate backer
- No deadline
- Faster processors
- Fast changing OS world

Reply Score: 3