Linked by Thom Holwerda on Tue 7th Jun 2011 20:45 UTC
Games So, the E3 is well under way, and all the major players have had their press conferences. To summarise. Microsoft: Kinect. Really. Kinect. Please Kinect. We'll do anything. For the love of god, Kinect. Sony: wait, what is this? What am I doing here? Oh, here's a 24" 3D TV for $500 and yet another PSP. Nintendo: we slapped every possible shiny object onto a tablet and made the Wii capable of rendering halfway decent graphics. Here's another load of Mariozelda Kart, and a bunch of EA games that Xbox/PS3 players already own. Yes, this year's E3 has been a massive letdown - save for a few exceptions. Update: Epic fail for Nintendo. The company has admitted that it has used footage from the Xbox 360 and PS3 to spice up the press reel for the Wii U.
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Oh Thom...
by nathbeadle on Tue 7th Jun 2011 21:08 UTC
nathbeadle
Member since:
2006-08-08

"I have no idea how that's going to work, but if you were to apply Kinect arm flails to Minecraft's general control scheme, single boys will have been practicing for this a few times a week for years"

You don't let lose these kind of quips often, but when you do, they have me laughing hard! ;)

Edit: Spelling

Edited 2011-06-07 21:08 UTC

Reply Score: 4

The WiiU
by WorknMan on Tue 7th Jun 2011 21:26 UTC
WorknMan
Member since:
2005-11-13

I think the dissing of the WiiU is kind of harsh. Sure, none of the games that have been announced thus far are anything to get overly excited about, but you have to admit that the hardware sure is different.

While Sony and MS are content to duke it out in a graphics war or just copy what Nintendo is doing, at least the big N is willing to take some risks. Unlike the Wii though, hopefully 3rd parties will figure out how to make good use of the new controller.

BTW: I hear they're going to be selling a WiiU Smell-O-Vision accessory. It's going to be called the PiiU ;)

Reply Score: 2

RE: The WiiU
by Thom_Holwerda on Tue 7th Jun 2011 21:28 UTC in reply to "The WiiU"
Thom_Holwerda Member since:
2005-06-29

What risks? By throwing everything and the kitchen sink at a controller?

The Wii was innovative. This is just a pathetic attempt to shoehorn a touchscreen into the mix.

Reply Score: 1

RE[2]: The WiiU
by WorknMan on Tue 7th Jun 2011 21:38 UTC in reply to "RE: The WiiU"
WorknMan Member since:
2005-11-13

What risks? By throwing everything and the kitchen sink at a controller?


Yup, exactly. You can say the Wii was innovative, but when it came out, people said it was just two Gamecubes duct taped together with waggle controls thrown in. Hell, people are still saying that today, so ... *shrug*

One thing I am quite sure of though is that if the WiiU sells, both Sony and Microsoft's next consoles will have controllers with touch screens ;)

Reply Score: 2

RE[3]: The WiiU
by Thom_Holwerda on Tue 7th Jun 2011 21:55 UTC in reply to "RE[2]: The WiiU"
Thom_Holwerda Member since:
2005-06-29

One thing I am quite sure of though is that if the WiiU sells, both Sony and Microsoft's next consoles will have controllers with touch screens


Uhm...

http://www.youtube.com/watch?v=ehS-AfM4b8I

Reply Score: 2

RE[2]: The WiiU
by jgagnon on Wed 8th Jun 2011 11:54 UTC in reply to "RE: The WiiU"
jgagnon Member since:
2008-06-24

What would be innovative would be to have the controller actually be a DS-like device with a bigger screen and the main Wii-like device be the server. This would allow for a much wider style of game play. If the new Wii-pad has some actual muscle in it then there is, at least, the potential for some really awesome new gaming.

Reply Score: 1

RE[2]: The WiiU
by helf on Thu 9th Jun 2011 14:59 UTC in reply to "RE: The WiiU"
helf Member since:
2005-07-06

How is this just a "pathetic attempt" ? If it works anything like they have been demoing, its pretty damn well thought out and looks useful. I, personally, can't wait to mess with it.

I see lots of random dissing with no real arguments to back it up. At least give it a chance. Jeez.

Reply Score: 2

RE: The WiiU
by Kroc on Tue 7th Jun 2011 21:36 UTC in reply to "The WiiU"
Kroc Member since:
2005-11-10

Having a second screen on your controller *does not work*. The Dreamcast tried it, the GameCube tried it with GBA tethering, and Nintendo are trying it again with WiiU. The problem is that it is too distracting to glance down at a second screen that has no tactile feedback. You can't tell what you're pressing on the screen without looking, which wrecks havoc with your focus on the combat on the TV.

It's a bad idea forced through for the sake of being "current".

Reply Score: 2

RE[2]: The WiiU
by WorknMan on Tue 7th Jun 2011 21:41 UTC in reply to "RE: The WiiU"
WorknMan Member since:
2005-11-13

It's a bad idea forced through for the sake of being "current".


Well, people said the Wii was a bad idea too, and it sold like 9 billion units ;) I dunno how it will turn out, but Nintendo has a habit of building products that print money, so we'll see ...

BTW: You'll be able to play your games wireless on that screen, even when the TV is off, or watching something else.

Edited 2011-06-07 21:42 UTC

Reply Score: 3

RE[2]: The WiiU
by Neolander on Tue 7th Jun 2011 21:43 UTC in reply to "RE: The WiiU"
Neolander Member since:
2010-03-08

Having a second screen on your controller *does not work*. The Dreamcast tried it, the GameCube tried it with GBA tethering, and Nintendo are trying it again with WiiU. The problem is that it is too distracting to glance down at a second screen that has no tactile feedback. You can't tell what you're pressing on the screen without looking, which wrecks havoc with your focus on the combat on the TV.

I'd argue that the DS has two screens, with a touchscreen on the controller side, and that it works pretty well with some games.

A difference though. It's a pen-driven touchscreen. No pesky finger input. Don't know how much it counts, but I certainly never dropped the stylus for long when playing DS games even though most of them have big enough controls for finger input.

Edited 2011-06-07 21:51 UTC

Reply Score: 1

RE[3]: The WiiU
by Kroc on Tue 7th Jun 2011 22:12 UTC in reply to "RE[2]: The WiiU"
Kroc Member since:
2005-11-10

The DS works because the two screens are close enough to each other, and fixed. When you have a movable screen that is some distance from the other screen, you have a focus shift that is not as easy to constantly adjust to. This was the problem with Dreamcast and GBA adapter on GBC before.

Reply Score: 2

RE[4]: The WiiU
by Jaktar on Wed 8th Jun 2011 03:22 UTC in reply to "RE[3]: The WiiU"
Jaktar Member since:
2011-06-03

So with Wii you hold your hand in front of you towards the screen. If you put a screen on top of the Wii controller and you've pretty much replicated what the DS is doing. I know I don't play all my Wii games exactly like that because I don't have to, but the potential was always there. I have a feeling my arm will be slightly more tired after playing WiiU.

Reply Score: 1

RE[2]: The WiiU
by Finalzone on Wed 8th Jun 2011 18:19 UTC in reply to "RE: The WiiU"
Finalzone Member since:
2005-07-06

Having a second screen on your controller *does not work*. The Dreamcast tried it, the GameCube tried it with GBA tethering, and Nintendo are trying it again with WiiU. The problem is that it is too distracting to glance down at a second screen that has no tactile feedback. You can't tell what you're pressing on the screen without looking, which wrecks havoc with your focus on the combat on the TV.


Difference with the Dreamcast is the old monochrome LCD screen is also a memory card acting as standalone video-game portable, too had that hardware did not have chance to fully use potential on development side. Depends what kind of games but the second screen allows interesting strategy the second players cannot see and also give hint about hidden items or skills.

Edited 2011-06-08 18:22 UTC

Reply Score: 2

RE[2]: The WiiU
by helf on Thu 9th Jun 2011 15:01 UTC in reply to "RE: The WiiU"
helf Member since:
2005-07-06

So, because some implementations failed, they are all going to fail? I can totally see this being useful for things such as inventory management in RPGs or for puzzle work in adventure games. There are LOTS of uses for this in games that aren't super fast paced.

I like how something comes out and people automatically claim it will be a failure because /they/ can't see a use for it or it doesn't suit their fancy.

Reply Score: 2

Short games
by Neolander on Tue 7th Jun 2011 21:30 UTC
Neolander
Member since:
2010-03-08

Most of the even remotely innovative stuff is happening in the indie-scene, but those games tend to be short and/or badly broken (Magicka comes to mind).

I've nothing against short games myself, as I only play games by short bursts and "cover to cover", so that can explain why I feel differently about this. But I think that either there has been an unusual lot of great indie titles in the past few years, or new distribution methods have significantly increased their visibility.

Oh, well, guess I'll buy myself Duke Nukem Forever if I get bored and game-hungry again in the upcoming months. Just for the fun of it.

Edited 2011-06-07 21:36 UTC

Reply Score: 1

Post title
by Neolander on Tue 7th Jun 2011 21:38 UTC
Neolander
Member since:
2010-03-08

Thom, I hate you for having reminded me with your title of one of the most creepy videos I've ever seen ;)

http://www.youtube.com/watch?v=FavUpD_IjVY

Edited 2011-06-07 21:41 UTC

Reply Score: 3

RE: Post title
by Drumhellar on Tue 7th Jun 2011 23:15 UTC in reply to "Post title"
Drumhellar Member since:
2005-07-12

I totally thought the same thing.
Creeeeepy.

Especially the spider cows.

Edited 2011-06-07 23:16 UTC

Reply Score: 2

Kinect, Microsoft and Ballmer
by Sabon on Tue 7th Jun 2011 21:54 UTC
Sabon
Member since:
2005-07-06

The Kinect is the perfect metaphor for Steve Ballmer and Microsoft. There is a whole bunch of flailing about with people hoping something good is going to happen ... and rarely does.

And you blame Nintendo for throwing everything in but the kitchen sink. Have you seem Microsoft's way of doing things since Ballmer took over for Gates? Tons of stuff thrown out there and most of it hasn't stuck. And supposedly what has XBOX, for example, they had to spend billions and over the life time of the product they still aren't in the black over all and aren't close to it. Shall we talk about Zune and all their music software attempts?

I see a lot less flailing from Nintendo.

Reply Score: 1

Thom_Holwerda Member since:
2005-06-29

There is a whole bunch of flailing about with people hoping something good is going to happen ... and rarely does.


Well, as much as I dislike Kinect, it was one of the fastest-selling consumer electronics device of all time.

http://en.wikipedia.org/wiki/Kinect#Reception_and_sales

Reply Score: 1

Verunks Member since:
2007-04-02

I think kinect is actually a great device but definitevely not for gaming, kinect games are POS, but we've seen that there are a lot more possibilites for kinect on pc especially now that microsoft has released an official sdk

Sony, microsoft and nintendo conference were all a letdown indeed, sony could have done much better especially after the psn hack, but they have gone very quiet with the conference, no kevin butler, no last guardian, nothing really big, the psvita looks good especially at that price but portable console are not really my thing

The only amazing game that I've seen for now is battlefield 3, the e3 just started but I don't think we'll se much more this year

Reply Score: 1

dvhh Member since:
2006-03-20

Mind you, fruit ninja looked like a nice kinect game

Reply Score: 2

Sabon Member since:
2005-07-06

I didn't say that Kinect isn't selling. What I said is that it is like Steve Ballmer and Microsoft. A whole lot of flailing about.

Reply Score: 2

Flatland_Spider Member since:
2006-09-01

MS had it's share of failures under Gates as well, but they get over shadowed by the juggernauts they spawned in that time frame.

The big difference between then and now, is MS doesn't have the patience to fight for anything. The expectations are for everything to sell a million units on launch, like Apple, but that's not how MS works. MS has always been a grinder. It's always the third generation of tech that really hits it's stride from them.

The Xbox is a slick idea. It's a gateway into homes, and as people use it for more and more services it becomes more and more indispensable. It's pretty much Microsoft's post-PC plan.

Reply Score: 1

Surprised?
by vitae on Tue 7th Jun 2011 22:11 UTC
vitae
Member since:
2006-02-20

Let's face it. Until virtual reality becomes a reality, there won't be much to be get excited about. The Wii is cute, but nothing that was ever going to blow people away. The real genius was making a console people can actually afford.

Reply Score: 3

ghost recon
by stabbyjones on Tue 7th Jun 2011 22:50 UTC
stabbyjones
Member since:
2008-04-15

ghost recon 1 and advanced warfighter 1 are some of the best games i've ever played.

snore? a pox on you sir!

Reply Score: 2

All I have to say about this
by WereCatf on Tue 7th Jun 2011 23:40 UTC
WereCatf
Member since:
2006-02-15

They announced that Mass Effect III, too, will be Kinectified. Instead of selecting your dialog options with the dialog wheel, you can now speak them out loud. Instead of a button to send your squad mates forward, you can now use voice control.

FFFFFUUUUUUUU

Reply Score: 2

RE: All I have to say about this
by Soulbender on Wed 8th Jun 2011 17:11 UTC in reply to "All I have to say about this"
Soulbender Member since:
2005-08-18

I sure hope that works out better than the last time voice control was going to revolutionize gaming...

Reply Score: 2

Moredhas Member since:
2008-04-10

Are we both remembering swearing at Pikachu, here?

Reply Score: 2

ronaldst
Member since:
2005-06-29

And you say that like it's a bad thing...

ಠ_ಠ

Reply Score: 2

Soulbender Member since:
2005-08-18

It's at any rate not worse than another 5 billion Tom Clancy games...

Reply Score: 2

Comment by Luminair
by Luminair on Wed 8th Jun 2011 01:30 UTC
Luminair
Member since:
2007-03-30

No e3 has been a letdown, though bipolar fanboys do think so.

Reply Score: 2

RE: Comment by Luminair
by Soulbender on Wed 8th Jun 2011 02:36 UTC in reply to "Comment by Luminair"
Soulbender Member since:
2005-08-18

I thought E3 was always a let down, unless you enjoy looking at strippers.

Reply Score: 2

RE: Comment by Luminair
by Moredhas on Thu 9th Jun 2011 12:40 UTC in reply to "Comment by Luminair"
Moredhas Member since:
2008-04-10

My love of gaming died around the time the REAL E3 died. The high budget extravaganza was replaced with stale press releases and footage. People would dream and sell organs to go to the REAL E3.

Reply Score: 2

PS Vita
by fizzled on Wed 8th Jun 2011 03:12 UTC
fizzled
Member since:
2006-01-06

The PS Vita sounds like a nice piece of hardware-- quad core ARM, 960×544 display, built-in wifi, 3g, and gps... for $250. I don't give a shit for games, but it's far cheaper than most smart phones, and it has all the hardware there to do what they do.

I'd be curious to learn about internal storage, RAM, and USB (or other options for peripherals).

If someone manages to hack Linux or NetBSD onto one, I would be very happy to purchase one.

Debian + e17 would be sweet. One could use Skype or a SIP client for telephony and get rid of the mobile phone.

Reply Score: 1

Comment by Lava_Croft
by Lava_Croft on Wed 8th Jun 2011 03:29 UTC
Lava_Croft
Member since:
2006-12-24

I see the quality of OSnews' gaming articles still shows a steady decline. Way to go.

Reply Score: 1

RE: Comment by Lava_Croft
by Sabon on Wed 8th Jun 2011 14:26 UTC in reply to "Comment by Lava_Croft"
Sabon Member since:
2005-07-06

It can only be as good as the products they are reviewing. Well, it can be good but if the product isn't interesting, it that much harder to make the article interesting. OSNews isn't to blame for this.

Reply Score: 2

WiiU
by 3rdalbum on Wed 8th Jun 2011 07:37 UTC
3rdalbum
Member since:
2008-05-26

I have a Wii and a 3DS (and PS3, although I barely use it) and I have to say that I'm not interested in the WiiU.

The screen-on-controller looks interesting for certain multiplayer games that involve making moves without other players knowing what you're doing (strategy games and tactical sport games) but I mostly play single-player. I don't see a good application for the screen-on-controller for me apart from being able to play games while the TV is in use.

I liked the Wii motion controls and it's sad to see Nintendo moving away from them somewhat.

The comparative lack of horsepower of the WiiU (Xbox360 power, roughly) and no Bluray playback kills it all for me. I'll just stick with my Wii and 3DS. Graphical power isn't everything, but if it exceeded the PS3 for graphics then it would have thrown off Sony and Microsoft for a few years.

Sony didn't promise anything that makes me want to keep my PS3. I'll sell it once I've got a standalone Bluray player.

And Thom, there's nothing wrong with releasing Mario Kart 12 and Legend Of Zelda 17. The Zelda games still innovate and give an immersive gaming experience. Mario Kart is still wet-your-pants fun. They sell like hot cakes and still do not disappoint critics or gamers.

It's very easy to say "Come up with some new IP, Nintendo" but Nintendo DOES this and people are just not too interested because they'd rather play something with Seamus' image on the box. I enjoyed Disaster: Day Of Crisis from start to finish and I think it would have made for an awesome Nintendo franchise, but it sold poorly compared to the bigger Nintendo names.

Releasing new games from an established franchise keeps money coming in for Nintendo AND it keeps the fans happy.

Reply Score: 2

Sequals
by indech on Wed 8th Jun 2011 08:31 UTC
indech
Member since:
2005-12-06

So what I gather from this article is a rant about how the big three are stuck in a quagmire of sequels and unexciting new hardware.

...but...suddenly in the last section...

Oh look at the exciting sequels.

(so you can edit the comment, but not the comment title...stupid mispelling)

Edited 2011-06-08 08:33 UTC

Reply Score: 1

RE: Sequals
by Icaria on Wed 8th Jun 2011 11:09 UTC in reply to "Sequals"
Icaria Member since:
2010-06-19

^ Pretty much my impression: 'sequels suck... unless they're for games I play'.

E3 is never that exciting, for the simple reason that the industry heavy weights never seems to have a clue what they're doing and we're drowning in gaming news the other 363 days a year, to the point where, by the time a game is released, you've already played it vicariously.

Only announcement that piqued my interest was Luigi's Mansion. Man, that was a fun game. Still not enough to make me buy another Nintendo console, though.

Reply Score: 1

RE[2]: Sequals
by Thom_Holwerda on Wed 8th Jun 2011 11:11 UTC in reply to "RE: Sequals"
Thom_Holwerda Member since:
2005-06-29

Pretty much my impression: 'sequels suck... unless they're for games I play'.


I never said the sequel games can't be fun. I just said that with the entire E3 being a sequel-fest, there was nothing truly new and interesting. Lamenting a lack of new IP does not mean all sequels automatically suck.

Reply Score: 1

Umm
by Not2Sure on Wed 8th Jun 2011 11:16 UTC
Not2Sure
Member since:
2009-12-07

Is author even at E3 or just blogging about a bunch of youtube videos?

Walk around there is plenty of interesting stuff.

Reply Score: 1

Another perspective
by morglum666 on Wed 8th Jun 2011 12:30 UTC
morglum666
Member since:
2005-07-06

I'm going to make an assumption, which as we all know makes an ass of u and me, but I think it could just be that Thom prefers certain kinds of games. There are as many kinds of gamers as there are games, and E3 is really more of a show for people who like a variety of games instead of one or two genres.

I watched the Sony and Xbox presentations and I love my Xbox 360 at home, although I also own a PS/2 and I loved it back in the day.

I thought the Sony presentation was pretty good. Yes, the $500 small 3D tv is steep, but it also hits a mark for many younger gamers with limited space like students. It also works for people like me (and there are a lot of us) who recently bought a LCD or plasma tv and we'd like 3D, just not enough to replace the one in the living room.

The game demo's for Sony were flat out impressive. Resistance looked amazing, Drake looked amazing. No two ways about it, and this is coming from a non sony fanboy.

Also, Sony apologized for their network screwups and gamers know that Sony faced a vary real threat of losing their credibility. Being credible is something many companies do a terrible job of so kudos to Sony.

I enjoyed the microsoft presentations. I own a Kinect, and I think its fantastic. It presents so many new ways to interact and this second generation of software (the hardware is the same) is significantly better.

The work in Ghost recon was really awesome, particularly the gunsmith and the fact you could actually play the game with the camera.

Cheers

Morglum

Reply Score: 3

Still better than sony...
by reduz on Wed 8th Jun 2011 14:49 UTC
reduz
Member since:
2006-02-25

"Epic fail for Nintendo. The company has admitted that it has used footage from the Xbox 360 and PS3 to spice up the press reel for the Wii U."

Hey that's still much better than Sony with the PS3, where they admitted showing pre-rendered videos of games before the launch of the console..

Reply Score: 2

About the Wii U
by reduz on Wed 8th Jun 2011 14:56 UTC
reduz
Member since:
2006-02-25

The best of the Wii to me (despite the core Mario and Zelda franchises, which I also really like) is that it's a blast to play with friends. The reason Wii sold so many units is because of the social nature of it, and in that sense Nintendo delivered.

They've been improving upon that since the N64, so I really hope this iteration will be even better, so if they can do the same with the Wii U and put the same quality of games, i'll definitely get one..

Which is why i think most people bashing the Wii/Wii U don't really get it, or don't enjoy multiplayer games other than playing modern warfare over the internet..

Reply Score: 4

Cows are good.
by Bill Shooter of Bul on Wed 8th Jun 2011 16:46 UTC
Bill Shooter of Bul
Member since:
2006-07-14

All of that regurgitation and multiple stomachs allow it to extract the maximum energy out of grass. They turn disgusting grass into leather, meat and milk.

In effect, Apple is the greatest example of a good cow. They take in ideas that are pre-existing and regurgitate them internally over and over again until they end up with a tasty T-bone of goodness.

Reply Score: 2

RE: Cows are good.
by Bending Unit on Wed 8th Jun 2011 18:05 UTC in reply to "Cows are good. "
Bending Unit Member since:
2005-07-06

... tasty but grossly overprised T-bone. How is that goodness?

Reply Score: 2

RE[2]: Cows are good.
by Bill Shooter of Bul on Wed 8th Jun 2011 18:21 UTC in reply to "RE: Cows are good. "
Bill Shooter of Bul Member since:
2006-07-14

T bone is better than a flank steak (DOS 4.0). But yeah, you're right a bit overpriced-- perfect Steak for Apple. Or maybe Fillet Mignon? Depends on your meat preference and amount of dislike you have for apple.

Reply Score: 2

RE[3]: Cows are good.
by Bending Unit on Wed 8th Jun 2011 19:32 UTC in reply to "RE[2]: Cows are good. "
Bending Unit Member since:
2005-07-06

T bone is better than a flank steak (DOS 4.0). But yeah, you're right a bit overpriced-- perfect Steak for Apple. Or maybe Fillet Mignon? Depends on your meat preference and amount of dislike you have for apple.

I kinda like some Apple products (own iPhone) but their computers I cannot defend. Cheers Bill!

Reply Score: 2

RE[4]: Cows are good.
by Bill Shooter of Bul on Thu 9th Jun 2011 16:53 UTC in reply to "RE[3]: Cows are good. "
Bill Shooter of Bul Member since:
2006-07-14

Funny, I kinda like their computers ( have a macbook), but their mobile offerings I can't defend.

Reply Score: 2

game length
by Soulbender on Wed 8th Jun 2011 17:07 UTC
Soulbender
Member since:
2005-08-18

Most of the even remotely innovative stuff is happening in the indie-scene, but those games tend to be short and/or badly broken


There's no relationship between gameplay quality and length. Who cares if the game is short or long as long as it's fun to play? I'd rather have a short game that leaves me wanting more (or that I want to play again) than a long one that I just want to fscking end (or bores me so bad that I cant bother finish it at all). Dead to Rights comes to mind as an example of a game that, while quite fun, really do wear out it's welcome long before you finish it.

Reply Score: 2

they just need to focus on delivering games.
by graig on Fri 10th Jun 2011 05:57 UTC
graig
Member since:
2010-09-18

i am not so torn with them using footage of another system if the graphics are going to be comparable. i think their new controller is lame though. i was a proponent of the wiimote. interacting with the tv screen you have, in a more intuitive way. however not a fan of the tablety controller, how are you supposed to figure out which one to look at.. i think overall i hate the new controller. i also dislike kinekt. the only ones i like are wiimotes and the new sony move controllers.

Reply Score: 1

E3 failed, because it should have been EPIC!
by hansa on Fri 10th Jun 2011 09:30 UTC
hansa
Member since:
2010-04-08

E3 failed, because it should have been EPIC!
2 consoles where introduced!
Normally that would be Epic.

I think it failed, because the PS vita was already presented early 2011 and lots of info on Wii U leaked early on.

So the PS vita was not a surprise.
And the public had certain expectations about the Wii U and where not met.
Because the rumors where largely correct, but had little twist to them in the actual presentation. Like only 1 tablet controller per Wii U is supported!?

Reply Score: 1