Linked by Thom Holwerda on Mon 13th Feb 2012 23:40 UTC
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RE: Different Rendering Engines
by mattymoo on Tue 14th Feb 2012 01:05 UTC
in reply to "Different Rendering Engines"
RE[2]: Different Rendering Engines
by BrianH on Tue 14th Feb 2012 01:26 UTC
in reply to "RE: Different Rendering Engines"
RE[3]: Different Rendering Engines
by vaette on Tue 14th Feb 2012 10:47 UTC
in reply to "RE[2]: Different Rendering Engines"
Right, the native code support in WinRT is changing the picture quite significantly for porting efforts. Extremely portable pieces of software like Firefox and Opera will still take a lot of effort (just a thing like the lack of complete file system support), but it is clearly doable and more or less a no-brainer to port to an operating system that is certain to be one of the main players in the future.
They would probably need a new plugin model that is itself suited for WinRT though, since the APIs and application lifecycle models are so different (and NPAPI/ActiveX/whatever plugins of today are really very general applications with some added hooks). Once that is in place though there is no real reason not to have plugins.
They would probably need a new plugin model that is itself suited for WinRT though, since the APIs and application lifecycle models are so different (and NPAPI/ActiveX/whatever plugins of today are really very general applications with some added hooks). Once that is in place though there is no real reason not to have plugins.
Depends on the particular plugin. Several Firefox plugins, in particular those that don't need to go outside of the browser environment, are simply written in Javascript. I would imagine that keeping support for these wouldn't be difficult.



