Linked by Thom Holwerda on Thu 25th Apr 2013 23:07 UTC
Games "As mentioned earlier, many developers understand the principles behind modular level design, but we hope to offer insights gained from our extensive exploration of this topic. To do this, we'll go over the various benefits and drawbacks we've found over the years, with an emphasis on how to get the most out of the workflow." A glimpse of just how complex one of the best games of this generation really is.
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what
by Jondice on Thu 25th Apr 2013 23:54 UTC
Jondice
Member since:
2006-09-20

I've submitted stories before that have never seen the light of day to OSNews, which dealt with games and had much more to do with programming or operating systems than this article. I do love Skyrim though... still, I feel a little insulted as a long time reader of this site.

Edited 2013-04-25 23:55 UTC

Reply Score: 2

RE: what
by Kochise on Fri 26th Apr 2013 06:45 UTC in reply to "what"
Kochise Member since:
2006-03-03

I've also submitted OS centered articles that never surfaced to the broad audience, it doesn't make me sad though. OSnews' editorial line is not ours, live with it.

Kochise

Reply Score: 4

RE: what
by HangLoose on Fri 26th Apr 2013 08:00 UTC in reply to "what"
HangLoose Member since:
2007-09-03
RE: what
by Thom_Holwerda on Fri 26th Apr 2013 09:01 UTC in reply to "what"
Thom_Holwerda Member since:
2005-06-29

In the past four years, you have submitted two stories one on 4 April 2013 and one on 27 February 2012. The 2012 one I do not remember - but looking at the date, this was when all my time was consumed by my actual job (OSNews is a hobby), so most likely someone else deleted it before I even saw it.

The 2013 one was Kickstarter spam, and you know it. It links to a random MMORPG on Kickstarter asking for donations, and has nothing to do with operating systems, as you claim here and in said submission. You randomly added the word "OS" in there, even though the Kickstarter project itself makes zero mention of it.

I'm sure said currently vapourware MMORPG is interesting, but no more so than the millions of other games out there. Skyrim, on the other hand, is one of the most successful games of all time, and this talk contains a lot of interesting technical information about how the Bethesda team built the vast, open world of Skyrim. Comparing a random Kickstarter project to this, and then act insulted is incredibly unfair.

Reply Score: 4

RE[2]: what
by WereCatf on Fri 26th Apr 2013 09:27 UTC in reply to "RE: what"
WereCatf Member since:
2006-02-15

Speaking of submissions: does one's own "Submissions" - page only show submissions that've been accepted instead of both accepted and not-accepted ones?

Reply Score: 2

RE[3]: what
by MOS6510 on Fri 26th Apr 2013 11:17 UTC in reply to "RE[2]: what"
MOS6510 Member since:
2011-05-12

Only accepted.

Reply Score: 2

RE[2]: what
by Jondice on Fri 26th Apr 2013 14:25 UTC in reply to "RE: what"
Jondice Member since:
2006-09-20

Still has more to do with operating systems and UIs than than Skyrim by a long shot. It is also a "random MMO" by Mark Jacobs that raised ~600K in the first day. Clearly a lot of people that actually have some money to put down believe in this type of game.

http://camelotunchained.com/en/making-a-game-out-of-the-web/

Anyway, this actually has other tie-ins with Skyrim. Andrew Meggs, the lead engineer, used to work on Skyrim. Also, this game has vikings in it ;) .

I may have overreacted because I didn't like your lack of feedback, and I much prefer to have these conversations via the tried and true system of email. This site is great on the whole, but I felt I didn't want to waste both of our time in the future writing something up for submission if I don't even get a line of feedback on it. Perhaps you get too many submissions to reply to every rejection; fair enough, if so. Just good to know about that.

Edited 2013-04-26 14:27 UTC

Reply Score: 2

RE: what
by fran on Fri 26th Apr 2013 19:45 UTC in reply to "what"
fran Member since:
2010-08-06

I've submitted stories before that have never seen the light of day to OSNews, which dealt with games and had much more to do with programming or operating systems than this article. I do love Skyrim though... still, I feel a little insulted as a long time reader of this site.


Maybe gaming titles in news article will draw more page views and more add revenue.
If Osnews can broaden it's news categories maybe the site can grow, even have some full time writers on payroll.
But so many are struggling and going paywalled it is not even funny. No wonder Thom can only do it part time.

My fear is with the new redesigned site theme coming up (said to be a very elegant and simple) we might forget about categories. It might be too "busy" and not feng shui.

Edited 2013-04-26 19:49 UTC

Reply Score: 2

RE: what
by Soulbender on Sat 27th Apr 2013 03:12 UTC in reply to "what"
Soulbender Member since:
2005-08-18

I've submitted stories before that have never seen the light of day to OSNews,


maybe they weren't about Skyrim...

Reply Score: 3

RE: what
by vivainio on Sat 27th Apr 2013 18:33 UTC in reply to "what"
vivainio Member since:
2008-12-26

I agree. This submission was like a dagger through the heart, and left me literally crying out loud. Such insolence, such arrogance.

Reply Score: 3

RE[2]: what
by Jondice on Sat 27th Apr 2013 20:06 UTC in reply to "RE: what"
Jondice Member since:
2006-09-20

I admit I was out of line when I made the comment and a bit out of character; it was a little more over the top than I meant it to be. So, moving on ...

Reply Score: 2

RE[3]: what
by vivainio on Sat 27th Apr 2013 20:09 UTC in reply to "RE[2]: what"
vivainio Member since:
2008-12-26

I admit I was out of line when I made the comment and a bit out of character; it was a little more over the top than I meant it to be. So, moving on ...


This happens. Apologies for excessive sarcasm, moving on :-).

Reply Score: 2

anyway
by Jondice on Fri 26th Apr 2013 15:36 UTC
Jondice
Member since:
2006-09-20

nice find, even if it isn't related to OSes much.

Reply Score: 2

RE: anyway
by Symgeosis on Fri 26th Apr 2013 15:57 UTC in reply to "anyway"
Symgeosis Member since:
2005-09-13

You've brought this up twice in passing in this thread so this may interest you: http://www.osnews.com/story/23301/Why_OSNews_Is_No_Longer_OSNews"&... .

Edited 2013-04-26 15:59 UTC

Reply Score: 2

RE[2]: anyway
by Jondice on Fri 26th Apr 2013 16:23 UTC in reply to "RE: anyway"
Jondice Member since:
2006-09-20

I remember that, but good god, I can't believe it has been 3 years since that was written.

Reply Score: 2

Not their best side
by Carewolf on Fri 26th Apr 2013 21:33 UTC
Carewolf
Member since:
2005-09-08

Interesting, but I read it more as cautionary tale. Level design is the worst part of newer Bethesda games and especially Skyrim. The world design is awesome, it is open and begs to be explored. Their levels and dungeons on the other hand? Except for 2 in the entire game, they are all 100% linear, and basically structured like a railroaded shooter on the console. Well actually railroaded shooters often has more options for exploration than Skyrims dungeons.

The bethesda designers are even nice enough to help you with backtracking by always including a way to teleport back to the opening, instead of having to walk all the stupid, pointless and awefully designed way back. Though, they should have thought: WHY THE FUCK DOES MY LEVEL DESIGN SUCK SO MUCH THAT I NEED TO TELEPORT THE PLAYER OUT OF THE END!

Reply Score: 1

RE: Not their best side
by fran on Fri 26th Apr 2013 22:06 UTC in reply to "Not their best side"
fran Member since:
2010-08-06

Interesting, but I read it more as cautionary tale. Level design is the worst part of newer Bethesda games and especially Skyrim. The world design is awesome, it is open and begs to be explored. Their levels and dungeons on the other hand? Except for 2 in the entire game, they are all 100% linear, and basically structured like a railroaded shooter on the console. Well actually railroaded shooters often has more options for exploration than Skyrims dungeons.

The bethesda designers are even nice enough to help you with backtracking by always including a way to teleport back to the opening, instead of having to walk all the stupid, pointless and awefully designed way back. Though, they should have thought: WHY THE FUCK DOES MY LEVEL DESIGN SUCK SO MUCH THAT I NEED TO TELEPORT THE PLAYER OUT OF THE END!


You mean fast travel?
I love that. When i played Oblivion i was such a noob i played about 80% of the game before i realised you can fast travel. Imagine that. Probably put 250hrs into that game.

Reply Score: 2

RE[2]: Not their best side
by bluedodo on Sat 27th Apr 2013 01:04 UTC in reply to "RE: Not their best side"
bluedodo Member since:
2006-03-26

You mean fast travel?
I love that. When i played Oblivion i was such a noob i played about 80% of the game before i realised you can fast travel. Imagine that. Probably put 250hrs into that game.

No he means the fact that most dungeons in Skyrim would have a secret passage in the big loot room that would place you close to the exit. I think it is good because I don't have a lot of time to spend playing games so having to trudge back through a cleared dungeon just to leave it is a waste of my time. Also the dungeons were often there to hide some artifact so I think of it as being a one way door used by whoever set the artifact there after they had primed the traps and locks on the way in.

Reply Score: 2

RE[3]: Not their best side
by fran on Sat 27th Apr 2013 03:15 UTC in reply to "RE[2]: Not their best side"
fran Member since:
2010-08-06

"You mean fast travel?
I love that. When i played Oblivion i was such a noob i played about 80% of the game before i realised you can fast travel. Imagine that. Probably put 250hrs into that game.

No he means the fact that most dungeons in Skyrim would have a secret passage in the big loot room that would place you close to the exit. I think it is good because I don't have a lot of time to spend playing games so having to trudge back through a cleared dungeon just to leave it is a waste of my time. Also the dungeons were often there to hide some artifact so I think of it as being a one way door used by whoever set the artifact there after they had primed the traps and locks on the way in.
"

Interesting, dunno that.

Edited 2013-04-27 03:16 UTC

Reply Score: 2

RE[3]: Not their best side
by Carewolf on Sat 27th Apr 2013 16:13 UTC in reply to "RE[2]: Not their best side"
Carewolf Member since:
2005-09-08

No, my problem is that the levels are so linearly constructed that a secret passageway or teleport is necessary. If it had been constructed sanely, the way to the exit would much shorted and and a short-cut not needed.

Reply Score: 2

Comment by Fergy
by Fergy on Mon 29th Apr 2013 12:34 UTC
Fergy
Member since:
2006-04-10

With these modular blocks could you generate levels like Minecraft does?

Reply Score: 2