Linked by Thom Holwerda on Mon 20th Jul 2015 18:53 UTC
.NET (dotGNU too)

Today, I am excited to announce that Visual Studio 2015 and .Net 4.6 are available for download.

These releases are the next big step in the journey we outlined last November to bring the productivity of Visual Studio and .NET to any developer working on any kind of application while also delivering a new level of innovation in developer productivity for all Visual Studio developers.

Order by: Score:
.NET
by WorknMan on Mon 20th Jul 2015 21:20 UTC
WorknMan
Member since:
2005-11-13

So what's the deal with .NET these days? As in, can you use it to develop Windows 10 universal apps (or whatever the hell Microsoft is calling them this week)? Or is it just for sever-side stuff and web development/ASP.net?

Reply Score: 2

RE: .NET
by MrHood on Mon 20th Jul 2015 22:04 UTC in reply to ".NET"
MrHood Member since:
2014-12-02

I'd be curious to know about this, too. I know from a test install of VS2015 that everything but the kitchen sink is still supported (from MFC to WinForms to .NET etc.) but I would really like to hear MS issue a clear statement on the potential deprecation / repurposing of most of such toolkits. Having them concentrate on Windows Runtime for everything would IMHO be a big incentive for developers - a single, well-structured, cross-language and modern API is probably something Windows has never had properly.

Reply Score: 2

On the large side
by Soulbender on Tue 21st Jul 2015 01:00 UTC
Soulbender
Member since:
2005-08-18

Is the minimal install still a ridiculous ~9GB?

Reply Score: 2

RE: On the large side
by Drumhellar on Tue 21st Jul 2015 02:39 UTC in reply to "On the large side"
Drumhellar Member since:
2005-07-12

Minimal install is ~5GB.

Add full C++ support (Which isn't included by default), it's about 8GB.

Windows SDK for Windows 8.1 adds 3GB (My guess Windows 10 support isn't included, since I'm installing on Windows 8.1? I can test that later...)

As someone who's starting to try to make games with MonoGame, my install is about 12GB.

That's the Base install, Xamarin (Included with the installer, also adds Android SDK and NDK), but not the Android Emulator (Hyper-V based, conflicts with VMWare Workstion). Also, no C++.

Reply Score: 4

RE[2]: On the large side
by Soulbender on Tue 21st Jul 2015 03:01 UTC in reply to "RE: On the large side"
Soulbender Member since:
2005-08-18

So..still ridiculous then. I'll stick with using MonoDevelop with Unity then.

Reply Score: 0

RE[3]: On the large side
by dpJudas on Tue 21st Jul 2015 11:43 UTC in reply to "RE[2]: On the large side"
dpJudas Member since:
2009-12-10

So..still ridiculous then. I'll stick with using MonoDevelop with Unity then.

This only really amounts to 1-2 of today's AAA computer games. I don't really see the problem.

If you prefer MonoDevelop + Unity by all means stick to that, but claiming it is the disk space required by Visual Studio seems like a rather silly excuse to me.

Reply Score: 3

RE[4]: On the large side
by Soulbender on Thu 23rd Jul 2015 05:41 UTC in reply to "RE[3]: On the large side"
Soulbender Member since:
2005-08-18

While I like to think I'm a decent programmer I don't think I'll be creating any AAA games any-time soon.
Installing VS with all it's idiotic parts (Hyper-V? Really? ARM development? Get real) is just not an option.

Reply Score: 0

RE: On the large side
by ThomasFuhringer on Wed 22nd Jul 2015 14:43 UTC in reply to "On the large side"
ThomasFuhringer Member since:
2007-01-25

This especially sucks if you just want to do a classic Win32 C app with it.
Were much better off with e.g. VS 2005 for that. It used to be a really great development tool until about ten years ago. By now it has become a bloated, ugly mess.

Reply Score: 0

Comment by Drumhellar
by Drumhellar on Tue 21st Jul 2015 02:09 UTC
Drumhellar
Member since:
2005-07-12

Time to see if Xamarin + MonoGame works with it. I seem to remember slight bugginess with the last preview version...

EDIT: I just remembered. The issues I had were with the emulators for Android and Windows Phone. I'll give it a spin with both the included Xamarin, and external Xamarin installer, since I figured out how to debug directly on my phone. I'm certainly excited ;)

EDIT 2: I forgot. The Android emulator is Hyper-V based, which could be really really neat, only I use VMWare Workstation, and you can't have the two installed together. Guess I'm stuck with testing on my phone...

Edited 2015-07-21 02:25 UTC

Reply Score: 4