Linked by Thom Holwerda on Fri 12th Jan 2018 23:52 UTC
Games

Gamers of a certain age probably remember that Nintendo worked with Maxis to port a version of the seminal SimCity to the brand-new SNES in 1991. What most gamers probably don't realize is that an NES version of the game was developed at the same time and cancelled just before its planned release.

That version of the game was considered lost for decades until two prototype cartridges surfaced in the collecting community last year. One of those prototypes has now been obtained and preserved by the Video Game History Foundation's (VGHF's) Frank Cifaldi, who demonstrated the emulated ROM publicly for the first time at MAGFest last weekend.

I'm a SimCity 2000 person myself, but the original SimCity is a classic, and I love that they finally managed to preserve it.

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awesome!
by larwilliams on Sat 13th Jan 2018 01:39 UTC
larwilliams
Member since:
2007-04-03

As someone who grew up with the NES and loved SimCity, this is a nice thing to happen! It looks a bit rougher than expected, but maybe if they had got it to completion it would have been optimized and running better.

Reply Score: 1

it was announced iirc...
by sergio on Sat 13th Jan 2018 04:52 UTC
sergio
Member since:
2005-07-06

I remember this SimCity version for NES being announced back in the day, I read it in a computer magazine during 1990 or '91... I was pretty excited about the NES version because I already had a (pirated) copy of SimCity in my 286 but I got an Hercules monitor and the game was all in b/n (with pretty good res though)... btw playing it in the TV at full color was like a dream to me. ;)

Finally my dad bought me a VGA monitor and I completely forgot about the NES version of SimCity though XD

Reply Score: 0

SimCity
by jessesmith on Sat 13th Jan 2018 14:05 UTC
jessesmith
Member since:
2010-03-11

This is fun to see. I'm a SimCity fan (I was playing the original yesterday, thanks to DOSbox) and, while simple, the game is still fun.

Reply Score: 3

v wrong platform
by rener on Sat 13th Jan 2018 21:19 UTC
RE: wrong platform
by zima on Mon 15th Jan 2018 00:37 UTC in reply to "wrong platform"
zima Member since:
2005-07-06

It's all a matter of properly adapting the UI to TV & joypad... (for example, nested scrollable menus instead of pointer & buttons) Japanese tactics/strategy/adventure games are doing fine on consoles in their home (in fact, Japan might be the only place left where adventure games are still popular; though they are somewhat different from what we in the ~west know as adventure games)

Reply Score: 3

RE: wrong platform
by daedalus on Mon 15th Jan 2018 11:34 UTC in reply to "wrong platform"
daedalus Member since:
2011-01-14

Indeed, more thought needs to be put into the interface when dealing with games that traditionally use a keyboard and mouse setup, but that doesn't mean it can't (or shouldn't) be done. Nintendo in particular tend to be very good at making sure the user interface in the games they make and licence are top notch.

The SNES version of Sim City is one of the finest versions there is, and it's perfectly playable on a standard SNES controller.

Reply Score: 2

NES"#%#¤%&"¤&#¤&&
by Beon on Mon 15th Jan 2018 12:07 UTC
Beon
Member since:
2017-10-02

NES RULES ¤ ##¤%&#¤&&%#&%#&%¤

Reply Score: 1