Linked by Dmitry Abrosimov on Mon 21st Apr 2003 23:01 UTC
Graphics, User Interfaces The paper discusses various aspects of the waved water surface and underwater bottom video representation simulation and also expands on the math models and algorithms of the following related tasks: waved water surface simulation; calculation of reflected and refracted rays directions in 3-D space; underwater caustics (extra illuminated areas) forming; refractive distortion of the bottom view account; reflected skylight addition.
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v What is this?
by serge on Mon 21st Apr 2003 23:07 UTC
v MS, Fine Americans
by MS Man on Mon 21st Apr 2003 23:13 UTC
Great Article
by Max on Mon 21st Apr 2003 23:19 UTC

That was a really great article, but I think I'll have to delve into the mathematics a bit more to understand all of it. I think that's a good thing by the way.

v What does this have to do with operating systems?
by nxtw on Tue 22nd Apr 2003 02:51 UTC
v err ?
by Kon on Tue 22nd Apr 2003 02:56 UTC
v RE: why...
by Eugenia on Tue 22nd Apr 2003 03:00 UTC
Math attack.
by BR on Tue 22nd Apr 2003 03:07 UTC

**reads article**
**head explodes**

I think I'm going to have to save this for later digestion.

Looks interesting though.

Nemo
by Anonymous on Tue 22nd Apr 2003 03:37 UTC

If you haven't scene the trailers to Pixar's new movie, Nemo, go check it out at http://www.pixar.com . It is amazing at what they did

good stuff - hungry for more!
by tech_user on Tue 22nd Apr 2003 03:54 UTC


i like this new trend for scientific/numerical articles on osnews... in just the right amount... this one i'll forward to a friend, he'll love it!

keep it up osnews!

OS? News
by method on Tue 22nd Apr 2003 11:27 UTC

I love OS news and all but I usually come here for OS related stuff. I cant say if I would prefer you guys just stick to OSes, but I am also into graphics so I like this stuff too. This I will read again. Thanks guys.

Where's the Demo?
by Scott Robert Ladd on Tue 22nd Apr 2003 19:39 UTC

Where can I find a copy of the "Breeze" demo application for download? I've checked the provided links, and they're either dead or non-applicable.

Is source available?

water temperature differentials
by kenny on Tue 22nd Apr 2003 20:19 UTC

can this deal with changes in water temperature differentials? thanks! great article ;)

where's the .dvi?
by johnG on Wed 23rd Apr 2003 00:24 UTC

With these sorts of articles, it would be nice to also provide a link to download the actual .dvi file, so we can read it magnified in the comfort of our own xdvi. ;)

RE: where's the .dvi?
by Eugenia on Wed 23rd Apr 2003 04:48 UTC

The "actual" file was a .doc, not .dvi. I don't have a dvi, neither a clue how to use Kile or something like it, to convert that .doc to .dvi.

RE: Where's the Demo?
by Dmitry Abrosimov on Wed 23rd Apr 2003 08:52 UTC

Unfortunately demos 'Kepler' and 'Breeze' and their codes are not shared in the Internet yet. Don't look for them. We are discussing this issue.

RE: water temperature differentials
by Dmitry Abrosimov on Wed 23rd Apr 2003 08:58 UTC

I'm a physicist but I haven't understood in which connection water temperature differentials are here. Gravity waves simulation and geometrical optics only.

I'm delighted to see a scientific article here. OSNews.com is really innovative.

It makes me wish, that the present browser/newssite/forum system could handle maths and graphics better. The article should contain TeX or MathML instead of page facsimiles, commenters should provide images and maths as well instead of text+bold+italics markup.

Of course Slashdot proves that an army of trolls would immediatly abuse such expressiveness for rich trolling. Sigh.

As other posters said, it would be nice to play with the code.
But thanks for posting anyway!

Regards,
Marc

Mathematics question
by Jen Klawson on Fri 25th Apr 2003 11:14 UTC


What sort of math topics should I consult in order to fully understand the breadth of this article, as I'm having some difficulty following the entire article?

TIA,

.Jen

RE: Mathematics question
by Dmitry Abrosimov on Fri 25th Apr 2003 15:31 UTC

Math.:
Fourier analysis; Fast Fourier transform.
Analytical geometry in 3-D space.

Physics:
Gravity waves.
Geometrical optics.