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		<description>Exploring the Future of Computing</description>
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		<copyright>Copyright 2001-2012, David Adams</copyright>
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			<title>OSNews</title>
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		<ttl>120</ttl>
		<item>
			<title>Mesa 7.11 Released</title>
			<link>http://www.osnews.com/story/25009/Mesa_7_11_Released/</link>
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			<description>Phoronix notes that Mesa 7.11 has been released. The OpenGL 3.0 requirements are a whole lot closer to being met with the changes made since Mesa 7.10, but there is still work to be done. Mature Intel Sandy Bridge and preliminary support for Ivy bridge has been added. AMD Llano Fusion graphics and Radeon HD 6900 "Cayman" are now supported.</description>
			<pubDate>Mon, 01 Aug 2011 18:14:07 GMT</pubDate>
			<author>donotreply@osnews.com (OSNews Staff)</author>
			<category>3D News, GL, DirectX</category>
			<osnews:numComments>0</osnews:numComments>
			<osnews:related>http://www.osnews.com/topics/43</osnews:related>
			<osnews:kind>News</osnews:kind>
			<osnews:submitter><a href="http://www.osnews.com/user/diegocg">diegocg</a></osnews:submitter>
		</item>

		<item>
			<title>HTC Buys S3 Graphics, Gets Patents Apple Is Infringing</title>
			<link>http://www.osnews.com/story/24928/HTC_Buys_S3_Graphics_Gets_Patents_Apple_Is_Infringing/</link>
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			<description>More patent news? Sorry, but for some reason, there's a spike in patent, trademark, and related news this week - not entirely unsurprising considering it's earnings season. HTC, currently under attack from Apple and a recent signer of Microsoft patent agreement regarding Android, has bought S3 Graphics... For the patents. Patents Apple has already been found infringing upon.</description>
			<pubDate>Thu, 07 Jul 2011 20:41:32 GMT</pubDate>
			<author>donotreply@osnews.com (Thom Holwerda)</author>
			<category>3D News, GL, DirectX</category>
			<osnews:numComments>45</osnews:numComments>
			<osnews:related>http://www.osnews.com/topics/43</osnews:related>
			<osnews:kind>News</osnews:kind>
			<osnews:submitter><a href="http://www.osnews.com/user/sawboss">sawboss</a></osnews:submitter>
		</item>

		<item>
			<title>Mozilla Rejects Microsoft's WebGL Criticism</title>
			<link>http://www.osnews.com/story/24870/Mozilla_Rejects_Microsoft_s_WebGL_Criticism/</link>
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			<description>"Mozilla's VP of Technical Strategy, Mike Shaver has  rejected Microsoft's criticism of WebGL in which it said it would not implement the 3D graphics standard because of security issues in the design. Shaver says that "there is no question that the web needs 3D capabilities" to enable developers to create "advanced visualisations, games or new user interfaces" and points at Molehill (Adobe's 3D for Flash) and Microsoft's Silverlight 3D which are offering just those capabilities." One discussion of Microsofts WebGL criticism can be found here.</description>
			<pubDate>Tue, 21 Jun 2011 15:36:30 GMT</pubDate>
			<author>donotreply@osnews.com (David Adams)</author>
			<category>3D News, GL, DirectX</category>
			<osnews:numComments>26</osnews:numComments>
			<osnews:related>http://www.osnews.com/topics/43</osnews:related>
			<osnews:kind>News</osnews:kind>
			<osnews:submitter><a href="http://www.osnews.com/user/fran">fran</a></osnews:submitter>
		</item>

		<item>
			<title>Nouveau's OpenGL Performance Approaches The NVIDIA Driver</title>
			<link>http://www.osnews.com/story/24551/Nouveau_s_OpenGL_Performance_Approaches_The_NVIDIA_Driver/</link>
			<guid isPermaLink="true">http://www.osnews.com/story/24551/Nouveau_s_OpenGL_Performance_Approaches_The_NVIDIA_Driver/</guid>
			<description>The community-created Nouveau driver that's open-source and is written by clean-room reverse-engineering the NVIDIA binary display driver, has reached a serious milestone. For low-end NVIDIA GPUs, the Nouveau driver based upon the Mesa Gallium3D architecture is now as fast, or even faster, than NVIDIA's official proprietary driver.</description>
			<pubDate>Mon, 21 Mar 2011 20:21:27 GMT</pubDate>
			<author>donotreply@osnews.com (David Adams)</author>
			<category>3D News, GL, DirectX</category>
			<osnews:numComments>19</osnews:numComments>
			<osnews:related>http://www.osnews.com/topics/43</osnews:related>
			<osnews:kind>News</osnews:kind>
			<osnews:submitter>Michael</osnews:submitter>
		</item>

		<item>
			<title>Microsoft's 3-D Strategy</title>
			<link>http://www.osnews.com/story/23907/Microsoft_s_3-D_Strategy/</link>
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			<description>Microsoft has joined the wave of companies betting that 3-D is the next big thing for computing. At a recent talk  at MIT, chief research and strategy officer Craig Mundie said he sees the technology as an innovation that "will get people out of treating a computer as a tool" and into treating the device as a natural extension of how they interact with the world around them. Microsoft plans to introduce consumers to the change through its gaming products, but Mundie outlined a vision that would eventually have people shopping and searching in 3-D as well.</description>
			<pubDate>Mon, 18 Oct 2010 17:14:16 GMT</pubDate>
			<author>donotreply@osnews.com (David Adams)</author>
			<category>3D News, GL, DirectX</category>
			<osnews:numComments>8</osnews:numComments>
			<osnews:related>http://www.osnews.com/topics/43</osnews:related>
			<osnews:kind>News</osnews:kind>
		</item>

		<item>
			<title>New Implementation Direct3D 11 COM API for Gallium</title>
			<link>http://www.osnews.com/story/23826/New_Implementation_Direct3D_11_COM_API_for_Gallium/</link>
			<guid isPermaLink="true">http://www.osnews.com/story/23826/New_Implementation_Direct3D_11_COM_API_for_Gallium/</guid>
			<description>"Luca Barbieri made a rather significant commit today that adds a state tracker dubbed 'd3d1x', which implements the Direct3D 10/11 COM API in Gallium3D. Luca says this is just the initial version, but it's already working and can run a few DirectX 10/11 texturing demos on Linux at the moment. This is not a matter of simply translating the Direct3D calls and converting them to OpenGL like how Wine currently handles it, but is natively implemented within Gallium3D and TGSI to speak directly to the underlying graphics driver and hardware. Thanks to Gallium3D's architecture, this Direct3D support essentially becomes 'free' to all Linux drivers with little to no work required."</description>
			<pubDate>Tue, 21 Sep 2010 21:11:37 GMT</pubDate>
			<author>donotreply@osnews.com (Thom Holwerda)</author>
			<category>3D News, GL, DirectX</category>
			<osnews:numComments>66</osnews:numComments>
			<osnews:related>http://www.osnews.com/topics/43</osnews:related>
			<osnews:kind>News</osnews:kind>
			<osnews:submitter>Michael</osnews:submitter>
		</item>

		<item>
			<title>OpenGL 4.0 Announced</title>
			<link>http://www.osnews.com/story/22994/OpenGL_4_0_Announced/</link>
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			<description>"Khronos Group, the association behind OpenGL, has today announced the fourth generation of its cross-platform API spec, which takes up the mantle of offering a viable competitor to Microsoft's DirectX 11. The latest release includes two new shader stages for offloading geometry tessellation from the CPU to the GPU, as well as tighter integration with OpenCL to allow the graphics card to take up yet more duties off the typically overworked processor."</description>
			<pubDate>Thu, 11 Mar 2010 18:52:28 GMT</pubDate>
			<author>donotreply@osnews.com (Thom Holwerda)</author>
			<category>3D News, GL, DirectX</category>
			<osnews:numComments>32</osnews:numComments>
			<osnews:related>http://www.osnews.com/topics/43</osnews:related>
			<osnews:kind>News</osnews:kind>
			<osnews:submitter><a href="http://www.osnews.com/user/poundsmack">poundsmack</a></osnews:submitter>
		</item>

		<item>
			<title>NVIDIA Has Gallium3D Support in Fedora 13</title>
			<link>http://www.osnews.com/story/22879/NVIDIA_Has_Gallium3D_Support_in_Fedora_13/</link>
			<guid isPermaLink="true">http://www.osnews.com/story/22879/NVIDIA_Has_Gallium3D_Support_in_Fedora_13/</guid>
			<description>"Fedora started out by shipping the Nouveau DDX driver, then turned to kernel mode-setting support that has matured and is used by default with the current Fedora 12 release. With Fedora 13, Red Hat is again shipping with the latest free software NVIDIA bits, which now includes 3D support. Thanks to an update to the mesa-dri-drivers-experimental package, there is 3D/OpenGL support enabled for NVIDIA hardware. This 3D support is coming from Nouveau's Gallium3D driver for most of the NVIDIA graphics hardware while there is also a classic Mesa driver for old NV hardware that recently came about. Yes, there is finally a deployed Nouveau-NVIDIA Gallium3D driver that will be easily deployable out in the wild with Fedora 13."</description>
			<pubDate>Tue, 16 Feb 2010 15:47:18 GMT</pubDate>
			<author>donotreply@osnews.com (Thom Holwerda)</author>
			<category>3D News, GL, DirectX</category>
			<osnews:numComments>6</osnews:numComments>
			<osnews:related>http://www.osnews.com/topics/43</osnews:related>
			<osnews:kind>News</osnews:kind>
			<osnews:submitter><a href="http://www.osnews.com/user/Zifre">Zifre</a></osnews:submitter>
		</item>

		<item>
			<title>NVIDIA Unveils Optimus Seamless GPU Switching</title>
			<link>http://www.osnews.com/story/22850/NVIDIA_Unveils_Optimus_Seamless_GPU_Switching/</link>
			<guid isPermaLink="true">http://www.osnews.com/story/22850/NVIDIA_Unveils_Optimus_Seamless_GPU_Switching/</guid>
			<description>Notebooks with dual GPUs have been shipping for a while now, but switching between the fancy discrete GPU and the low-power integrated one hasn't exactly been painless. Today, NVIDIA introduced a technology called Optimus, which makes the switching process automatic and transparent. In Windows, that is.</description>
			<pubDate>Tue, 09 Feb 2010 16:18:03 GMT</pubDate>
			<author>donotreply@osnews.com (Thom Holwerda)</author>
			<category>3D News, GL, DirectX</category>
			<osnews:numComments>19</osnews:numComments>
			<osnews:related>http://www.osnews.com/topics/43</osnews:related>
			<osnews:kind>News</osnews:kind>
		</item>

		<item>
			<title>Why You Should Use OpenGL and Not DirectX</title>
			<link>http://www.osnews.com/story/22706/Why_You_Should_Use_OpenGL_and_Not_DirectX/</link>
			<guid isPermaLink="true">http://www.osnews.com/story/22706/Why_You_Should_Use_OpenGL_and_Not_DirectX/</guid>
			<description>Independent game company Wolfire write why you should use OpenGL and not DirectX. The article goes over a brief history and the standard and Microsoft's tactics with DirectX, and what this really means for developers. DirectX keeps games on Windows, and that's not a good thing--over half of the users for one of their games are not on Windows. The fact is that Microsoft will have you believe that DirectX is the better choice for gaming, but OpenGL has always had the best features, first, and in a consistent and transparent way. I'm particularly interested in the last couple of paragraphs where WebGL is mentioned because this is gaining traction with browser vendors and it would go directly against Microsoft's grain for them to implement it in IE--as they should. Will we see yet another generation of Microsoft ignoring the standards and going their own way with a 'WebDirectX'?</description>
			<pubDate>Fri, 08 Jan 2010 21:25:19 GMT</pubDate>
			<author>donotreply@osnews.com (Kroc Camen)</author>
			<category>3D News, GL, DirectX</category>
			<osnews:numComments>106</osnews:numComments>
			<osnews:related>http://www.osnews.com/topics/43</osnews:related>
			<osnews:kind>News</osnews:kind>
			<osnews:submitter><a href="http://www.osnews.com/user/kap1">kap1</a></osnews:submitter>
		</item>

		<item>
			<title>NVIDIA: We Will Not Enter x86 Processor Market</title>
			<link>http://www.osnews.com/story/22465/NVIDIA_We_Will_Not_Enter_x86_Processor_Market/</link>
			<guid isPermaLink="true">http://www.osnews.com/story/22465/NVIDIA_We_Will_Not_Enter_x86_Processor_Market/</guid>
			<description>Over the past few years, there have been persistent rumours that NVIDIA, the graphics chip maker, was working on an x86 chip to compete with Intel and AMD. Recently, these rumours gained some traction, but NVIDIA's CEO just shot them down, and denied the company will enter the x86 processor market.</description>
			<pubDate>Mon, 09 Nov 2009 21:29:16 GMT</pubDate>
			<author>donotreply@osnews.com (Thom Holwerda)</author>
			<category>3D News, GL, DirectX</category>
			<osnews:numComments>36</osnews:numComments>
			<osnews:related>http://www.osnews.com/topics/43</osnews:related>
			<osnews:kind>News</osnews:kind>
		</item>

		<item>
			<title>NVIDIA Developer Talks Openly About Linux Support</title>
			<link>http://www.osnews.com/story/22375/NVIDIA_Developer_Talks_Openly_About_Linux_Support/</link>
			<guid isPermaLink="true">http://www.osnews.com/story/22375/NVIDIA_Developer_Talks_Openly_About_Linux_Support/</guid>
			<description>"In late August we started asking our readers for any questions they had for NVIDIA about Linux and this graphics company's support of open-source operating systems. Twelve pages worth of questions were accumulated and we finally have the answers to a majority of them. NVIDIA's Andy Ritger, who leads the user-space side of the NVIDIA UNIX Graphics Driver team for workstation, desktop, and notebook GPUs, answered these questions. With that said, there are some great, in-depth technical answers and not the usual marketing speak found in many interviews."</description>
			<pubDate>Tue, 20 Oct 2009 22:10:20 GMT</pubDate>
			<author>donotreply@osnews.com (Thom Holwerda)</author>
			<category>3D News, GL, DirectX</category>
			<osnews:numComments>28</osnews:numComments>
			<osnews:related>http://www.osnews.com/topics/43</osnews:related>
			<osnews:kind>News</osnews:kind>
			<osnews:submitter>Michael</osnews:submitter>
		</item>

		<item>
			<title>Preview of WebKit's WebGL / Canvas 3D</title>
			<link>http://www.osnews.com/story/22162/Preview_of_WebKit_s_WebGL_Canvas_3D/</link>
			<guid isPermaLink="true">http://www.osnews.com/story/22162/Preview_of_WebKit_s_WebGL_Canvas_3D/</guid>
			<description>"WebGL is basically an initiative to bring 3D graphics into web browsers natively, without having to download any plugins. This is achieved by adding a few things to HTML5, namely, defining a JavaScript binding to OpenGL ES 2.0 and letting you draw things into a 3D context of the canvas element." Also see the press release for more details.</description>
			<pubDate>Mon, 14 Sep 2009 19:31:00 GMT</pubDate>
			<author>donotreply@osnews.com (Kroc Camen)</author>
			<category>3D News, GL, DirectX</category>
			<osnews:numComments>11</osnews:numComments>
			<osnews:related>http://www.osnews.com/topics/43</osnews:related>
			<osnews:kind>News</osnews:kind>
		</item>

		<item>
			<title>Interview: What's Behind Linux's 3D GUI Revolution?</title>
			<link>http://www.osnews.com/story/21960/Interview_What_s_Behind_Linux_s_3D_GUI_Revolution_/</link>
			<guid isPermaLink="true">http://www.osnews.com/story/21960/Interview_What_s_Behind_Linux_s_3D_GUI_Revolution_/</guid>
			<description>Clutter is the magic bringing Apple-like 3D goodness to GNOME 3.0, Moblin netbooks, and even Windows CE/Mobile devices. Learn its past, present, and future in this intriguing interview with the "man behind the curtain." "MoblinZone's Henry Kingman catches up with Emmanuele Bassi, maintainer of the Clutter hardware-accelerated GUI toolkit. Bassi discusses Clutter history, the recent 1.0 release, and what lies ahead for this key Moblin and GNOME technology."</description>
			<pubDate>Thu, 06 Aug 2009 19:54:37 GMT</pubDate>
			<author>donotreply@osnews.com (OSNews Staff)</author>
			<category>3D News, GL, DirectX</category>
			<osnews:numComments>3</osnews:numComments>
			<osnews:related>http://www.osnews.com/topics/43</osnews:related>
			<osnews:kind>News</osnews:kind>
			<osnews:submitter>Henry</osnews:submitter>
		</item>

		<item>
			<title>Mesa 7.5 Released</title>
			<link>http://www.osnews.com/story/21854/Mesa_7_5_Released/</link>
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			<description>Mesa 7.5 has been released, the main new feature is the Gallium3D, infrastructure, which is a new architecture for building 3D graphics drivers. Phoronix has more details: "Mesa 7.5 also brings support for several new OpenGL extensions, reworked two-sided stencil support, updated SPARC assembly optimizations, initial support for separate compilation units in GLSL compiler, and various other fixes and optimizations."</description>
			<pubDate>Sat, 18 Jul 2009 13:50:23 GMT</pubDate>
			<author>donotreply@osnews.com (Thom Holwerda)</author>
			<category>3D News, GL, DirectX</category>
			<osnews:numComments>23</osnews:numComments>
			<osnews:related>http://www.osnews.com/topics/43</osnews:related>
			<osnews:kind>News</osnews:kind>
			<osnews:submitter><a href="http://www.osnews.com/user/diegocg">diegocg</a></osnews:submitter>
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