Linked by Thom Holwerda on Thu 7th Jul 2005 14:41 UTC
Gnome The second point release of the stable 2.10.x branch of GNOME is now officially released. This release has seen continued work to eliminate memory leaks, plain bugs and in general improve and polish the stable series of GNOME. Source: bindings, desktop, platform.
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RE[5]: Gnome bloat and is slow
by Mystilleef on Thu 7th Jul 2005 21:01 UTC in reply to "RE[4]: Gnome bloat and is slow"
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So you'd rather have buggy, security infested, segfaulting C/C++ applications than have an application written by someone who actually had time to do extensive testing, design and prototyping?

Users could care less what programming language is used to write the app. Only geeks and zealots waste their time on such nonesense. If the program rocks, I don't care if I need to install 1GB of libs to use it.

Take a look at games for example, users regularly install gigabytes of games, writing in different languages with different third-party statically linked libraries. Do they care what language the game is written in? Of course not!

What's the point of writing a program in C/C++ that will take years of development time to reach maturity, stability and security and that the developers expend ungodly amount of resources on? If that's your idea of a stable desktop, I don't share your dream.

Just take a look at the release notes for this GNOME release. And see how many memory leaks alone were plugged. That's what you get for using C/C++. Memory leaks, security problems and pain. Like I said, in this day and age, coding desktop apps in C/C++ is reserved for masochists.

If you are a developer looking to write apps for GNOME or just to play, have a look and PyGTK, gnome-python and gnome-python-extras. You'll examples of people writing web browsers in under hundred lines of code. Try that with C/C++.

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