Linked by Kostis Kapelonis on Tue 14th Mar 2006 18:59 UTC
Graphics, User Interfaces The desktop metaphor has served our computing needs well for the last decade. It has started however, to show its age over the last years. For office users it is still adequate but for everyone else it is often awkward and slow. Since a computer is no longer confined in the office, but in some cases serves also as the entertainment hub in our living rooms, new User Interfaces are required. In some areas the foundations are already in place while in others users are silently suffering every day, having to cope with inefficient and unproductive UIs.
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Something Round
by seishino on Wed 15th Mar 2006 07:07 UTC
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One way to make a wheel that rolls well is to find a series of wooden slats, calculate their relative lengths at a particular distance, bend them together using a heating element of some sort, then add all sorts of slats / supports / and other structures to keep them in place.

Or, you can find a big rock, and chisel it down into something round.

As the article points out, we've been layering UI on top of UI for years now, until nobody knows whether the application they're looking for is in the start bar, the program bar, the quicklaunch bar, the desktop, or on their hard drive. Or which of the many configuration utilities they should use in Linux/Debian/KDE.

It's time to start cutting that down. It's time to create User Interfaces that have ONE or TWO ways of doing something that always work, rather than 10 or 20 ways that sometimes do.

Good design doesn't come from knowing which features to add. Good design comes from knowing which features to cut.

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