Linked by Thom Holwerda on Mon 20th Mar 2006 17:16 UTC, submitted by Kap
Permalink for comment 106141
To read all comments associated with this story, please click here.
To read all comments associated with this story, please click here.





Member since:
2006-03-20
I was talking to a 3D programmer who works on some in-house 3D application in the Oil Industry, and he was telling me that while Direct3D is great API for games, it is not as useful for industrial applications software that he works on. For instance there is something like 250 calls in OpenGL, which he uses, but only about a 100 or so are useful to games. I assume that Direct3D has implemented mostly those calls that are useful to games, but has not implemented everything that is useful for his industrial applications.