Linked by Thom Holwerda on Sat 6th May 2006 17:01 UTC, submitted by Phoronix
3D News, GL, DirectX "We have been overwhelmed with requests to take a serious look at the frame-rate performance differences between the various open-source and proprietary contenders. Our first article on this topic, which will likely be the first of a series of examinations, is looking at the differences between the X.Org open-source ATI Radeon driver and that of ATI's official but proprietary fglrx display driver."
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leech
Member since:
2006-01-10

>That's news to me because mine doesn't!. Secondly OpenAL doesn't make use of hardware acceleration in audio. Finally, where's CMSS, where's Environmental Audio, where's Dolby Digital decode/encode? where's DTS?

http://www.creative.com/press/releases/welcome.asp?pid=12385

If you're too lazy to read the whole thing. "Creative (NASDAQ: CREAF), a worldwide leader in digital entertainment products, today announced that OpenAL 1.1 will be available for Sound Blaster® sound cards this Spring to provide compelling audio playback and hardware acceleration in PC games developed for Windows XP and Vista. OpenAL 1.1 (Open Audio Library) and Creative's Interactive Spatial Audio Composition Tool (ISACT™) enable game developers to implement stunning 3D audio in PC, Xbox, and Xbox 360 games."

OpenAL DOES support hardware.

You know, I've had my Audigy 2 for a long time and never even used any of the CMSS or Environmental Audio, except to play with it to see how pointless it was.

http://gentoo-wiki.com/HOWTO_Dolby_Digital_and_DTS

There you go. ;)

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