Linked by Massimo Sandal on Thu 7th Jul 2005 20:14 UTC
Permalink for comment 1378
To read all comments associated with this story, please click here.
To read all comments associated with this story, please click here.
News
Linked by Thom Holwerda on 05/20/13 22:43 UTC
Linked by Thom Holwerda on 05/20/13 21:50 UTC
Linked by Thom Holwerda on 05/19/13 23:15 UTC
Linked by Thom Holwerda on 05/19/13 23:11 UTC, submitted by Drumhellar
Linked by Thom Holwerda on 05/18/13 21:06 UTC
Linked by Thom Holwerda on 05/18/13 7:37 UTC
Linked by fran on 05/18/13 1:38 UTC
Linked by Thom Holwerda on 05/17/13 23:35 UTC, submitted by kragil
Linked by MOS6510 on 05/17/13 22:22 UTC
Linked by Thom Holwerda on 05/17/13 22:15 UTC, submitted by Tom
More News »
Sponsored Links



Member since:
2005-06-29
As a developer whose developed for multiple platforms you really should know what's making one platform "snappier" than another. The fact that you don't makes me wonder if you have ever developed for anything but Windows.
Mac is snappy because it's rendering everything in the graphics card; and as someone whose used Mac a bit I can tell you this: It's not that snappy on slower hardware. It still performs flawlessly, and you never have to wait noticeably (under 7 tenths of a second), but you can definitely tell the difference.
My understanding is that, aside from Microsoft developers reputation for efficient code, Windows graphics are so snappy because large chunks of the graphics server is sitting in system space instead of user space.
I don't think I've ever heard a user say that how snappy the interface is determines its usability. The first time they waste 2 minutes while a Window control locks up under the application they'll instantly trade snappy for user control.