Linked by Thom Holwerda on Tue 27th Jun 2006 21:17 UTC, submitted by Jeremy
3D News, GL, DirectX "When DirectX 10 rocks your PC with the release of Windows Vista early next year, it will come courtesy of a trio of forces: The graphics card companies obviously play a huge role, as do the game developers, but DirectX is Microsoft's baby. Ultimately it is up to Microsoft engineers to work together with IHVs and game developers to define the API. We managed to sneak some time into the busy schedules of two key Microsofties to find out what makes DX10 tick, and why they think you're going to want to migrate to a DX10-capable computer for the best experience the PC has to offer."
Permalink for comment 137887
To read all comments associated with this story, please click here.
RE[3]: monopoly ?
by iserlohn on Wed 28th Jun 2006 00:52 UTC in reply to "RE[2]: monopoly ?"
iserlohn
Member since:
2006-02-24

Yes, in OpenGL, new functionality can be added in form of extentions so that the core standard remains untouched.

ARB_fragment_program is the extension that handles pixel shaders in OGL.

Reply Parent Bookmark Score: 4