Linked by Thom Holwerda on Tue 25th Jul 2006 20:46 UTC, submitted by Bryan
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Member since:
2006-07-14
Using SDL as a backend for something like GStreamer is silly, as it just goes through ALSA anyway.
Maybe, it will probably have some overhead, but allows you to target different platforms using the same engine, and without any kind of fuss.
Even big game companies have used SDL in the past.
Over the API issue, there are some good points and some wrong ones IMHO. All OSs comes or provide different APIs, some are commercial like .Net on Windows, some are not. But there are APIs that allow your application to run on different platforms like Windows, Mac, Linux, BSD. If you want to target the most amount of platforms or users, you should stay with QT, GTK2 or Java swing for desktop apps, or SDL for games.