Linked by Thom Holwerda on Sun 10th Sep 2006 18:00 UTC
BeOS & Derivatives Jerome 'Korli' Duval has adapted Haiku's MESA-based OpenGL subsystem to an addon format, allowing renderers to be plugged in, with the first one being a MESA software renderer. This system will allow hardware 3D renderering drivers, such as Rudolf's one when adapted, to plug in without requiring specialised's for every card. This extends the common BeOS concept of modularity even further, and is somewhat similar to how Be's OpenGL beta worked - each graphics card acquired a third, .3da driver, to add to the kernel and .accelerant drivers.
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RE[5]: Lamda
by axeld on Mon 11th Sep 2006 10:26 UTC in reply to "RE[4]: Lamda"
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To rayiner: The BeOS kernel has no optimizations for GUI whatsoever; it just uses a priority based scheduler. Like Linux it can and will schedule unrelated threads during window resize or other heavy GUI operations.

The only argument that plays off is the window manager being part of the app_server - and that's an argument against X server performance and design. Windows and BeOS have obviously solved this problem in a better way.

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