A few months ago we ran a poll about the most important non-free Linux apps. We had over 8,000 votes in that poll and we consider the results pretty interesting. Interesting enough to push Linux's market share if a distro capitalized on them?
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DirectX is simply an API. Linux does not provide the API, but WINE does. Most DirectX games (6-9 anyway) can be run on Linux today without a whole lot of hassle.
If you write for DirectX, however, chances are: you aren't looking to make the game portable in any sense of the word, and you aren't familiar with or competent with the alternatives (for which there is native Linux support).
Today, though, many game developers write for specific engines. The game itself is developed on an intermediate platform that uses DirectX (or whatever) as the back-end. The engine developer could write a separate back-end that is not DirectX based and can run natively in other environments. Epic Games, creators of Unreal Tournament, do this, for example.
Member since:
2006-02-17
DirectX is simply an API. Linux does not provide the API, but WINE does. Most DirectX games (6-9 anyway) can be run on Linux today without a whole lot of hassle.
If you write for DirectX, however, chances are: you aren't looking to make the game portable in any sense of the word, and you aren't familiar with or competent with the alternatives (for which there is native Linux support).
Today, though, many game developers write for specific engines. The game itself is developed on an intermediate platform that uses DirectX (or whatever) as the back-end. The engine developer could write a separate back-end that is not DirectX based and can run natively in other environments. Epic Games, creators of Unreal Tournament, do this, for example.