Linked by Thom Holwerda on Sun 14th Aug 2005 13:34 UTC, submitted by Flavio Villanustre
3D News, GL, DirectX Graphics hardware has grown from a simple display controller to a full fledged specialized processing unit, in the last 10 years. The amount of included memory has increased from a mere few Kilobytes to hundreds of Megabytes. But what other uses can be found for your videocard when you're not playing a game or using the latest CAD package?
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by evert on Sun 14th Aug 2005 14:54 UTC
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this is very promising, especially using the video RAM as swap can be used right away. but what happens to that swap when you want to play a game?

still this is an exiting development. if beos was still alive and kicking, it would have made quick use of it because using multiple cpu's was really build-in, not only in the kernel but in the api too.

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