Linked by Eugenia Loli on Sun 19th Nov 2006 19:32 UTC
3D News, GL, DirectX C'mon, haven't you ever thought that it would be cool to write a game for the Xbox 360 or Windows, if only you had the time? Microsoft's new XNA Game Architecture is designed to make game development modular and easy. Throw in developer tools, such as XNA Express, and you have no excuses to create the next DOOM. Matthew David shows why game development is only a few key strokes away.
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Get a Life
Member since:
2006-01-01

XNA deprecates support for a lot of DirectX. It's sort of a disappointing side-step from MDX for the PC-side, and I guess you can think of it as a manged framework for the 360 that happens to work on the PC. It isn't a replacement for DX and it doesn't do that much to spread the adoption of DX. If it's meant to spread anything it's meant to spread the adoption of .NET, perhaps into universities via increasing-numbers of game development courses.

In a game that will be ported to many platforms the back-end details are abstracted away. Reliance on this particular managed runtime makes this a bit problematic, so I doubt that you will see any movement to the platform by any studio looking to make money. Hobbyists hoping to make the next Geometry Wars or independent developers that don't care about reaching the widest audience are already salivating for it, but they aren't exactly going to spell doom and gloom for Sony or Nintendo.

It seems that the only thing that Microsoft could actually do that wouldn't spark angsty Interweb posts is to close up shop and send out checks to its stockholders.

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