Linked by Thom Holwerda on Thu 30th Nov 2006 22:52 UTC
3D News, GL, DirectX "DirectX 10 is probably the most important revolution in games development, at least since the introduction of the programmable shader in DirectX 8.0. Because of the way that Microsoft has designed the new driver model, DirectX 10 will only be available for Windows Vista users and there will not be a version released for Windows XP. Along with DirectX 10, Windows Vista will come with DirectX 9.0Ex - this is because pre-DirectX 10 hardware will not work under the new API due to the complete overhaul."
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Vista is trying to push DirectX 10 as a full replacement for professional applications as well. That directly affects some vendors out there, especially some of those in the GIS industry who use OpenGL to drive their stereo viewing. These players are looking at Vista totally dismayed by the choice forced on them.

To some degree it makes sense from Microsoft's point of view. PS3, Wii, PSP, Wii all use opengl for their graphics. As does Mac OS/X and pretty much everyone else out there. Windows game writers will likely get on board, but find they are locking themselves further into Microsoft API's.

Interesting dilemma. We'll see how soon SDL incorporates some support for DX10, although I'm not sure how much that will help since it relies on writers to use the SDL api instead of the DX one.

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