Project Looking Glass has
hit the magical 1.0 mark:
"This release is the culmination of 3 years of work, starting with Hideya san who originally conceived of a bold, new type of window system, through the initial shake down of the proof-of-concept demo by an internal Sun community, followed by the open sourcing of the technology, which generated such enormous interest that it brought down the java.net servers several times. From that point on many people from around the globe have contributed to the project; contributing to the core, contributing applications, performing testing, writing and translating documentation, etc. The project owners (Hideya, Paul, Krishna and myself) are very grateful for all of the great contributions we have received from you, the LG community."
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Member since:
2005-07-24
"""
4. Something for that 3d card you bought (you can't really get around it anymore) to do.
"""
Oh, believe me. I *love* 3D. I'll never forget how stunned I was when I saw the original Quake for the first time. (I was a little late for Doom.)
In fact, I had just finished with a Quake4 level when I saw your response.
My views about 3D vs 2D are pretty much like my views about GUI vs character-based: Use the right tool for the job.
I can, and have, played Quake on a Wyse60 at 38400 baud with the ascii art lib. (It's a drop in replacement for svgalib.)
But I prefer it on my 22" flat panel at 1680x1050.
Conversely, I could administer my system with the Doom based admin tools that some of the more over-imaginative members of the community have conjured up.
But I prefer to use the console utilities, thank-you-very-much. ;-)
2D is 2D and 3D is 3D and never the twain shall meet.