Project Looking Glass has
hit the magical 1.0 mark:
"This release is the culmination of 3 years of work, starting with Hideya san who originally conceived of a bold, new type of window system, through the initial shake down of the proof-of-concept demo by an internal Sun community, followed by the open sourcing of the technology, which generated such enormous interest that it brought down the java.net servers several times. From that point on many people from around the globe have contributed to the project; contributing to the core, contributing applications, performing testing, writing and translating documentation, etc. The project owners (Hideya, Paul, Krishna and myself) are very grateful for all of the great contributions we have received from you, the LG community."
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Member since:
2005-06-29
They've been meeting for 15 years though. Doom was a 2d program that used a simple, yet novel, illusion to appear 3d.
Then comes Quake, which is 3d, but keeps 2d interfaces for setting your game up (you know, the intro menu and all subsequent controls). Those 2d interfaces are rendered with 3d hardware though (I'm sure because it'd be very difficult to work windows forms controls into a directx context).
Then they met in OS X with 3d hardware performing 2d interfaces. And they met before with 2d hardware using image tricks to show 3d scenes for interfacing with your computer and gaming (that awful 3d desktop environment from like 1991, I think Microsoft called it Bob or something; and Myst).
They've been meeting for a long time, I'm not sure where you've been.