Augmented Reality is the overlapping of digital information and physical environment. Sci-Fi has often portrayed A.R. as interactive floating transparent computer screens projected into the air, or perhaps the most absolute example: standing inside an entirely computer generated world.
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> it seems to me that integration of graphics is vital for
> something to be really called AR
Indeed. We need glasses or contact lenses with integrated displays, preferably with depth of field, lest our eyes will go way worse way faster than they do now.
Then we need head/eye tracking. And I mean seriously good tracking. I've been inside the VR cube at KTH in Sweden, and with the tracker it had it felt like my eyes were on rubber bands; when I moved my head the display was updated some 100-400 milliseconds later. This causes nausea in most people. We need to be talking microseconds instead of milliseconds here. Especially if the display is on contact lenses, because of the saccadic eye movements.
It would also be nice to have some kind of tracking of external objects, making computer graphics overlays possible, but I guess that's even farther down the road.
Member since:
2005-07-06
> it seems to me that integration of graphics is vital for
> something to be really called AR
Indeed. We need glasses or contact lenses with integrated displays, preferably with depth of field, lest our eyes will go way worse way faster than they do now.
Then we need head/eye tracking. And I mean seriously good tracking. I've been inside the VR cube at KTH in Sweden, and with the tracker it had it felt like my eyes were on rubber bands; when I moved my head the display was updated some 100-400 milliseconds later. This causes nausea in most people. We need to be talking microseconds instead of milliseconds here. Especially if the display is on contact lenses, because of the saccadic eye movements.
It would also be nice to have some kind of tracking of external objects, making computer graphics overlays possible, but I guess that's even farther down the road.