Linked by Thom Holwerda on Wed 7th Mar 2007 22:42 UTC
3D News, GL, DirectX 3Dfx died in the fourth quarter of 2000 and Windows XP came to life a year after. But seven years after, drivers for 3dfx cards still appear. First of all, it is nearly incredible that enthusiast community managed to support an operating system which was still in the works. Secondly - it is incredible that drivers that support both 32- and 64-bit Windows have just came out.
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RE: can anyone tell me...
by jrronimo on Thu 8th Mar 2007 22:28 UTC in reply to "can anyone tell me..."
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3dfx was a pioneer in the 3D add-on card business. And they were a fun company -- they had commercials talking about how their chips could perform so many operations a second and how this could be used to save lives... and instead they play games.

Plus, the Voodoo 2 cards were the first cards to be end-user expandable in terms of parallel...ity (I guess? haha). It's where SLI originally came from: Scan Line Interleave -- the two cards would render every other scanline, thus improving performance by allowing each card to render 'half' the screen. The Voodoo 5 5500 expanded on this idea in a single card (being two processors on one card), with the would-have-been follow up, the Voodoo 5 6000 having 4 processors. (There are some V5 6k's out there, but most have a problem of some sort).

As touched on by one of the above posters, their Image Quality (IQ) is /still/ considered some of the best by some people. Their method of Anti-Aliasing was absolutely amazing. The Rotated Grid SuperSampling method employed by them had some of the most amazing 4xFSAA available. That being said, it was also /incredibly/ memory and computationally expensive, so running Counter-Strike (original) at 1024x768 w/ 4xFSAA is... playable, but not amazing, performance-wise.

Really, they were just a cool company. It's hard to say why their cards were so cool.

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