Linked by Thom Holwerda on Fri 30th Mar 2007 20:44 UTC, submitted by theosib
Linux The founder of the Open Graphics Project writes: "Good design and usability are very important. I haven't paid enough attention to the discussions between Linus and GNOME developers, so I can't address it directly. But what I can say is that a learning curve is not a bad thing. While it's good to think about the total novice, it's even more important to have consistent and logical mechanisms. This way, if someone has to learn something new to use the computer, they have to learn it only once. This is why I think it's good that Apple and Microsoft have UI development guides that encourage developers to make their apps act consistently with other apps in areas where their functionalities conceptually overlap. And this is where I start to get disappointed with GNU/X11/Linux systems."
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Some nice points
by Abdullah on Fri 30th Mar 2007 23:53 UTC
Abdullah
Member since:
2005-07-06

I think that this article makes some really good points, especially regarding the Application Directory issue.

It's about elegance and clean design. The internal design of Linux, with files strewn here and there, seems like a mish-mash, design by committee style standard, and the Windows method is also flawed.

The guys on here complaining about the article just have a different mindset, like the author mentions about the designers of Windows, they just don't 'grok' what he is talking about.

But if you are not a 'geek' with a techie mind, and are an artist or a designer, you should understand. It's about reducing cognitive load, making system maintenance easier for 'normal' users, and making things more logical and standardised. Its about caring for and taking pleasure in elegant designs and solutions.

PS -- Yes, RISC OS did have it before the Mac, AFAIK.

Edited 2007-03-30 23:54

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