Linked by Thom Holwerda on Wed 25th Apr 2007 22:13 UTC, submitted by Flatline
Games "Last Wednesday, a company called Falling Leaf Systems announced the availability of an alpha of something called the Alky Project. The Alky Project has a lofty goal: to liberate DirectX 10 gaming from the confines of Vista and bring it first to Windows XP, and then to Linux and OS X. The project plans to do this by building a converter that can take in a DX10 game executable and spit out a modified version that can be run on a (non-Vista) target OS. The target OS must be x86-based, which rules out the PPC version of OS X, since the converter doesn't do any binary translation."
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RE[2]: OpenX
by miles on Thu 26th Apr 2007 09:24 UTC in reply to "RE: OpenX"
miles
Member since:
2006-06-15

+1 to your comments too ;)

Both points are valid - n1 is going nicely though ;)

For n2 there's not only SDL, but also winelib (esp. for DirectX)

However, as long as the solution isn't BETTER than DirectX, I don't think game devs will bother. And that sound really hard since it would mean providing better dev tools for Windows than Microsoft provides (and they're the kings of undocumented function/API changes when they want to protect their market share.

So the only option might be 1 (tools already exist for 2, they just aren't better than DirectX enough).

However, the problem isn't actually your view (as a dev) than the point of view of editors). Some companies already convert existing games for mac/linux and have a business out of it, so it wouldn't cost you anything. As it is, the problem is usually not the cost of conversions (sbdy else does it for you), but the reluctance of big studios to allow ports.

As for DRM, editors are making the mistake to think free software users are "pirates". Sadly, they don't realize Windows model encourages piracy, and bad habits (you already pirate the OS) have already rotten the ecosystem. They don't realise users that chose free software do it because they *respect* copyright, and the proportion of them willing to pay for a good game for their OS is far bigger than in Windows.

So if you esteem 20% of Windows users pay for their games (my estimate is more 0.1%), in Linux you might get 80% - especially if you take in account the fact the market isn't saturated + users desiring to support your efforts.

The hassle-free experience of being able to play your game in the OS you choose is a killer argument too - why would I reboot in Windows to play a game, if it means I can't check my emails, listen to my music (want me to use that yucky winamp when I have amarok?), edit my documents, do my work, surf the net? It's even worse with multiplayer games - you also have to maintain an antivirus + a decent firewall. I'd rather play a not-as-good game, or just not play at all, than lose everything I have - each time I have to use a windows machine, I feel like my arms are cutt and I just have my tongue to type on the keyboard. What, no virtual desktops? Having to surf for ages on the net just to install an application? In 2007?

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