Linked by Thom Holwerda on Fri 11th May 2007 18:17 UTC, submitted by diegocg
Intel "The Intel 965GM Express Chipset represents the first mobile product that implements fourth generation Intel graphics architecture. Designed to support advanced rendering features in modern graphics APIs, this chipset includes support for programmable vertex, geometry, and fragment shaders. Extending Intel's commitment to work with the and Mesa communities to continuously improve and enhance the drivers, support for this new chipset is provided through the 2.0 Intel driver and the Mesa 6.5.3 releases. These drivers represent significant work by both Intel and the broader open source community."
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What makes you think that OSS people have any idea what to do with a stream processor or how to write a graphics driver? The kinds of people who are really good at this stuff are few and far between. And I'm willing to bet that they want the big bucks.

The high end gaming graphics market that's out there grew up around a highly proprietary synergy between Microsoft and NVidia/ATI. OpenGL was not going anywhere in the 3D gaming market until after DirectX had been established. 3dfx was the exception, and it seems like they did a lot to get OGL working on hardware.

OSS seems to be a means for corporate success only when one is selling hardware. Otherwise, open-sourcing the software is just a tool for companies that are going out of business or simply can't compete to sell their software. The linux kernel is a big exception to this, but I'm not so sure it's doing a great job when it comes to things that require more centralized design and careful planning such as suspend/resume.

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