Linked by Thom Holwerda on Thu 17th May 2007 18:54 UTC
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Member since:
2006-07-01
'Third, yes, the overall distance of travel increases, but because the target gets larger, you can use a much sloppier (and much faster) motion to traverse it. That's the whole idea embodied in the equation: the less accurately you need to aim, the faster a motion you can use. Absolute mouse movement speed is rarely the bottleneck in clicking on a screen element. Rather, the bottleneck is how fast you can move the mouse while retaining the required accuracy, and that speed is *much* lower.'
-- Great with todays monitors, but surely the problem you'll incounter when monitors increase in size is that the amount the mouse pointer can be moved is dictated by the space on the physical desktop for one to move the mouse in.
I may be able to move the mouse pointer 20 times or whatever faster because I don't have to aim at a target, but come the day I can buy a new better bigger monitor and several thousand pixels of space to traverse moving the mouse just once, no matter how fast, ain't going to reach the menu bar at the top of my huge display. Factor in the time taken to move my mouse to some space on my physical desktop so that I can 'push' the pointer upwards again and I've probably added time to what I'm trying to do.