Linked by Thom Holwerda on Sat 19th May 2007 20:23 UTC
We usually don't report on games, but I would like to make an exception today. Blizzard Entertainment has announced the sequel to what many see as the best realtime strategy game ever made: they announced StarCraft II. The original StarCraft, released in 1998, tops many best-games-of-all-times lists, and has sold over 9 million copies worldwide; it is still one of the most popular online games, despite its age. In fact, in South Korea, StarCraft matches are even broadcast on TV.
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Two episodes ago one of the lead developers of Intoversion ( http://www.introversion.co.uk/ ) was interviewed on LUG Radio. ( http://www.lugradio.org/ )
According to him their games were written for mac and windows, which was the major work. Porting these games with portability in mind then to linux was only a small step. Why shouldn't this be the case for starcraft2?
Member since:
2005-10-27
Two episodes ago one of the lead developers of Intoversion ( http://www.introversion.co.uk/ ) was interviewed on LUG Radio. ( http://www.lugradio.org/ )
According to him their games were written for mac and windows, which was the major work. Porting these games with portability in mind then to linux was only a small step. Why shouldn't this be the case for starcraft2?