Linked by Eugenia Loli on Thu 24th May 2007 20:59 UTC
OSNews, Generic OSes "Those in search of eternal life need look no further than the computer industry. Here, last gasps are rarely taken, as aging systems crank away in back rooms across the U.S., not unlike 1970s reruns on Nickelodeon's TV Land. So while it may not be exactly easy for Novell NetWare engineers and OS/2 administrators to find employers who require their services, it's very difficult to declare these skills -- or any computer skill, really -- dead." My Take: "C" dying should have been "x86 Assembly".
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Savior
Member since:
2006-09-02

If games were written in Java... we would probably be getting < 30 FPS even on the most current hardware.

Not "Java is slow" once again, is it? Have a look at Jake or something, for heaven's sake: http://bytonic.de/html/benchmarks.html.

But really, modern games could be written in managed code without any problems. In java, for instance, the speed is not a real problem; the memory is (the VM). But looking at the memory requirements of late games, it wouldn't make a difference, really.

Edited 2007-05-25 07:27

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