Linked by Thom Holwerda on Tue 12th Jun 2007 19:36 UTC, submitted by atezun
Games Despite what many (including myself) thought when EA announced they would support the Mac platform, the games EA will release are actually not native ports - instead, they will use Transgaming's Cider engine, a Wine-like wrapper for running Windows games on Intel Macs. This news was found in a Transgaming press release. Apart from the fact that this might negatively affect performance, it also means PowerPC Macs will not be able to play these games.
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RE[3]: I wonder when
by Best on Wed 13th Jun 2007 00:30 UTC in reply to "RE[2]: I wonder when"
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What else is there that they would use? They may have their own Game APIs (well they have their own game engines which most games wind up using), but they don't maintain their own 3d graphics APIs, I wouldn't be surprised if they weren't using OpenAL and even SDL as well.

Edited 2007-06-13 00:38

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