Linked by Eugenia Loli on Thu 12th Jul 2007 19:46 UTC, submitted by netpython
3D News, GL, DirectX "DirectX 10 would not work with XP, and that was fine and dandy. It was an honest technical reason why you could not backport DX10 to XP without a major rip and replace operation. Microsoft wasn't going to bend on this one at all." More here.
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RE: OpenGL
by Zedicus on Thu 12th Jul 2007 21:14 UTC in reply to "OpenGL"
Zedicus
Member since:
2005-12-05

gee where to start.

it has ALWAYS been possible from day one to get DX10 into XP with out major reconstructive surgery. this was MS spreading FUD.

the new opengl is on par with directx on features and effects, along with visual quality.

does anyone remember how MS was originally talking about not supporting opengl except through a DX10 wrapper? that bombed not for any technical reason, but the market for lots of video editing and CAD type and rendering software is done in pure opengl so they would have killed its performance. literally forcing large render houses to switch to linux/ solaris. etc.

i dont get why peeple dont like the inq, and the reg. they are more often right then not, and a lot of times they post opinion pieceis. its hard to be WRONG when its an OPINION. also their attitude and peeple skills are what keep me around, most other news sites are fruity at best.

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