Linked by Eugenia Loli on Sun 12th Aug 2007 23:10 UTC, submitted by irbis
3D News, GL, DirectX The OpenGL Architecture Review Board officially announced OpenGL 3 on August 8th 2007 at the Siggraph Birds of a Feather (BOF) in San Diego, CA. OpenGL 3 is the official name for what has previously been called OpenGL Longs Peak. OpenGL 3 is a true industry effort with broad support from all vendors in the ARB. The OpenGL 3 specification is on track to be finalized at the next face-to-face meeting of the OpenGL ARB, at the end of August. This means the specification can be publicly available as soon as the end of September, after the mandatory 30 day Khronos approval period has passed. Also presented were the changes to the OpenGL Shading Language that will accompany OpenGL 3. For more details check here, here and here.
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Jack Burton
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"True, but I can do a whole lot more with my PC than I can with my consoles. I just prefer a PC over a console, just like thousands of others."

Indeed. Although I'm sure you spent more for your gaming pc than what I' spent for my "simple" pc + a PS2. And I'm sure I can do more or less whatever you can do with yours.

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