
The OpenGL Architecture Review Board officially announced OpenGL 3 on August 8th 2007 at the Siggraph Birds of a Feather (BOF) in San Diego, CA. OpenGL 3 is the official name for what has previously been called OpenGL Longs Peak. OpenGL 3 is a true industry effort with broad support from all vendors in the ARB. The OpenGL 3 specification is on track to be finalized at the next face-to-face meeting of the OpenGL ARB, at the end of August. This means the specification can be publicly available as soon as the end of September, after the mandatory 30 day Khronos approval period has passed. Also presented were the changes to the OpenGL Shading Language that will accompany OpenGL 3. For more details check
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here.
Member since:
2005-07-06
There is more to games than just 3D graphics. They would have to be using cross platform libraries for everything if they want to "just release a linux binary". Now I'm no games programmer so I don't know what cross platform libraries exist or how good they are, but the simple fact is that DirectX provides a lot more than just 3D graphics. You'll have to provide a full games developing stack if you hope to lure people over.