Linked by Eugenia Loli-Queru on Sun 12th Aug 2007 23:10 UTC, submitted by irbis
3D News, GL, DirectX The OpenGL Architecture Review Board officially announced OpenGL 3 on August 8th 2007 at the Siggraph Birds of a Feather (BOF) in San Diego, CA. OpenGL 3 is the official name for what has previously been called OpenGL Longs Peak. OpenGL 3 is a true industry effort with broad support from all vendors in the ARB. The OpenGL 3 specification is on track to be finalized at the next face-to-face meeting of the OpenGL ARB, at the end of August. This means the specification can be publicly available as soon as the end of September, after the mandatory 30 day Khronos approval period has passed. Also presented were the changes to the OpenGL Shading Language that will accompany OpenGL 3. For more details check here, here and here.
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RE[4]: OpenGL
by dagw on Mon 13th Aug 2007 14:51 UTC in reply to "RE[3]: OpenGL"
dagw
Member since:
2005-07-06

I know of SDL, but since I'm not a games programmer I have no idea how it compares to other frameworks in terms of ease of use, performance and features. Hopefully someone can comment on whether or not it's as good or better than the popular proprietary alternatives. There has to be a reason why it hasn't hit it big among commercial developers.

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