Linked by Andrew Youll on Wed 31st Aug 2005 06:17 UTC, submitted by jonsmirl
X11, Window Managers "I've written a lengthy article covering what I learned during the last two years building the Xegl display server. Topics include the current X server, framebuffer, Xgl, graphics drivers, multiuser support, using the GPU, and a new display server design. Hopefully it will help you fill in the pieces and build an overall picture of the graphics landscape."
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RE[2]: Article intent.
by jonsmirl on Thu 1st Sep 2005 17:20 UTC in reply to "RE: Article intent."
jonsmirl
Member since:
2005-07-06

I don't see that the incremental people have won. Actually, from the look of it, it is the other way around. XEGL and XGL are about accelerating X apps. THIS is the incremental approach (am I wrong about this?).

EXA is the incremental approach. XEGL is about switching the core API to OpenGL and providing compatibility. EXA is about incrementally extending the X server API to encompass more features of the 3D hardware.

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