Linked by Thom Holwerda on Fri 7th Sep 2007 13:34 UTC, submitted by anonymous
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Member since:
2006-08-18
What I meant is that the syntax share a lot in common.
Euphoria is a general purpose language whereas Lua is designed to supplement flexible applications with scripting capabilities--like in-game scripting.
As for performance... the speed different is huge in some cases. For example an old version of interpreted Euphoria performed a sieve benchmark ~18.5 times faster than Lua. Todays Euphoria has even faster execution speed than before, plus execution speed can be further enhanced up to 5x simply by using the automatic Euphoria to C translator--now also FOSS.