Linked by Thom Holwerda on Fri 7th Sep 2007 13:34 UTC, submitted by anonymous
General Development "Lua is a powerful, light-weight programming language designed for extending applications. Coupled with it being relatively fast and having a very lenient license, it has gained a following among game developers for providing a viable scripting interface. It has been used in games such as World of Warcraft and Far Cry, and in applications such as Adobe Photoshop Lightroom and Snort."
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RE[3]: Ahh
by MORB on Fri 7th Sep 2007 16:46 UTC in reply to "RE[2]: Ahh"
MORB
Member since:
2005-07-06

"Euphoria is a general purpose language whereas Lua is designed to supplement flexible applications with scripting capabilities--like in-game scripting."

This is a marketing difference, not a technical one. You can perfectly use lua as a general purpose language, but the fact that it's also well suited for inclusion into other applications is a significant advantage.

Anyway, lack of associative containers in a language meant for high level programming = FAIL (not to mention the lack of functional programming which is also a tremendously useful tool to write concise and nice code, especially for GUIs)

If you want speed, use a compiled language, or a jitted one if you want some compromise between language flexibility and speed (incidentally, there is a lua JIT interpreter)

Or a mix between a compiled language and an interpeted one - which is something at which lua is very good.

Your comments about speed are anecdotic at best.

Ps. If the euphoria guys read that, please, pretty please: make a monochrom version of your site. I think I burnt half of my retinal cones while browsing it.

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