Linked by Thom Holwerda on Sun 9th Sep 2007 18:08 UTC, submitted by koki
BeOS & Derivatives "The primary intention of my previous article was to make it very clear why and when locking is needed in multithreaded applications. In this article, I want to present my experiences in writing a new prototype for a replacement of the document model in WonderBrush and how it is manipulated and rendered asynchronously."
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TQH !
Member since:
2006-03-16

I don't understand what you are trying to say at all. It sounds like you are saying C++ sucks just because it doesn't have everything you need built into the language. Where did you get the opinion that most BeOS apps are laden with multithreading problems and very unstable. What would those problems be?

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