Linked by Thom Holwerda on Sun 9th Sep 2007 18:08 UTC, submitted by koki
BeOS & Derivatives "The primary intention of my previous article was to make it very clear why and when locking is needed in multithreaded applications. In this article, I want to present my experiences in writing a new prototype for a replacement of the document model in WonderBrush and how it is manipulated and rendered asynchronously."
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Multi-Core + Multi-Threaded
by tonestone57 on Mon 10th Sep 2007 16:49 UTC
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Todays x86 processors, from INTEL & AMD, are Multi-Core -> fact

An OS, like BeOS/HAIKU/Syllable(/MorphOS?), that is multi-threaded in design will "effectively" use all processor cores ( to there fullest; provide the "best" SMP ) & provide a more responsive / faster system. -> fact

Now, not all applications have to be multi-threaded on an OS like Windows or Linux. Those that barely use the processor could be single threaded in design but you lose out on system responsiveness ( & efficient multi-core usage ). On Windows, Linux, OSX, etc. - any & all programs that heavily make use of the processor should be multi-threaded though because of multi-core benefits.

These days, the more popular programming language seems to be C/C++ . I can't personally say how good it is for creating multi-threaded programs, though most native BeOS programs work very good for me without problems, but because most developers use ( or know of ) C/C++ - then these are the best programming language(s) to show how to write multi-threading on. And how well multi-threading is implemented in a program will depend on the the developer's knowledge, skill & experience - some developers will be better than others at writing or understanding it.

With Multi-Core here, developers will have to start learning how to program with multi-threading because at some time or another they may need to do it on programs intended for Windows, Linux, OSX, etc.

Edited 2007-09-10 17:09

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