Linked by Thom Holwerda on Mon 22nd Oct 2007 21:23 UTC
Java Sun's starting to phase out mobile Java that's been the standard on cellphones and other small devices in favor of their standard edition, which are made for PCs everywhere. Sun VP James Gosling's reasoning for shifting everyone over to Java Standard Edition is because 'cellphones and TV set-top boxes are growing up', meaning they're getting enough processing power to handle all the demands of full-featured Java.
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This is retarded
by RMSe17 on Wed 24th Oct 2007 14:44 UTC
Member since:

Java doesn't belong on a cell phone. Period.
If I didn't have a 3.6GHz Core 2 Duo on my PC tower, I would say Java doesn't belong there either.

Why? Because it is the biggest piece of bloat-ware that has graced this world.

My cell phone has a faster processor than a computer 15 years ago. Yet a simple game for it takes WAY longer to launch than a more complex game 15 years ago. My interface takes longer to load than the whole OS back in the day.

I will give you the point that if you had to program all your games and stuff in assembly langage, you might spend too much time to justify the normal performance. But you have no excuse to not use C++.

You Java devs are lucky that people have forgotten what performance feels like, or maybe they just never seen an app on a cell phone that was made in assembly or C/C++.

We don't design better mobile processors and embedded controllers so that the general user experience goes down because of all the crap that software programmers decide to add.

Edited 2007-10-24 14:48

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