Linked by Thom Holwerda on Thu 25th Oct 2007 16:52 UTC
Graphics, User Interfaces This is the first article in a series on common usability and graphical user interface related terms. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. We start off with spatial memory - my personal favourite.
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why not start with 'usability' itself ?
by troc on Thu 25th Oct 2007 19:54 UTC
troc
Member since:
2006-05-01

if anything needs a clear and rugged definition it is usability.

PS; it is not the (magical) sum of its parts.

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