Linked by Thom Holwerda on Thu 25th Oct 2007 16:52 UTC
Graphics, User Interfaces This is the first article in a series on common usability and graphical user interface related terms. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. We start off with spatial memory - my personal favourite.
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RIchard James13
Member since:
2007-10-26

"[Usability refers to] the extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use." - ISO 9241-11

I got that by going to google and define usability.

The third link down was
http://www.upassoc.org/usability_resources/about_usability/definiti...

Who would have thought that it was an International Standard.

Googleing "ISO 9241-11" brings up more information.

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